mockblatt
mottled
mockblatt

Make sure you switch to the alternate movement mode in the options. That was a fix in response to the movement complaints that takes away a lot of his momentum and makes him more snappy. The UI isn’t memorably good, but it was functional enough for me. My complaint with the game is the usual with RPGs. You have a

The quote in the article explicitly says no royalties, so I think that model is out.

Yah, I upgraded from windows 7 and my only complaint, if I were to have one, is that it’s basically like windows 7. Which is why I skipped 8, so I guess that’s really a good thing.

Harrison Ford had a glorious beard in The Fugitive

I guess this reinforces the stereotype that gamers are obsessed with TitS. The Third.

Hmm, this is where I don’t know the buying habits of the general public. We probably don’t buy full-priced titles on a whim, instead we know what we’re interested in well in advance. But if most people just hop on steam and see what’s hot, then that could be a problem. But then again, if you’re on steam, steam tells

It wasn’t that many years ago that true “indie” game developers weren’t a thing. If you didn’t have a big publisher, you couldn’t distribute your game and that was the end of it. Now the big, traditionally produced games are still there, and there’s a massive flow of cheaply developed, cheap games. Nobody is getting

You can tell it hits a nerve by the toxicity of so many comments. And the comments are so weird. “I don’t have an opinion one way or the other but...” followed by some gibberish that seems to imply the person very clearly has a strong opinion, followed by some unrelated link to a webcomic on rhetoric, because that

I’m guilty of not researching these things enough, but my understanding is that developers can still make desktop apps in the traditional way. The directx sdk is actually part of the windows sdk now. In fact, I don’t believe UWP apps can be deployed on windows 7? In addition, it looks like making a UWP app involves

As an outsider looking in, I get the gut impression that AAA game studios really overstaff. It’s well known in software development that past a certain point adding more developers lowers productivity and makes things harder for everyone. That’s especially true in programming, and probably true even for the other game

Boy, Gabe sounds pretty steamed!

So I’m an amateur (read: I’ve clumsily programmed shaders in HLSL and GLSL for self-enrichment), but isn’t phong specular reflection the standard for games? Like...did they just not have specular reflection before?

The second game’s combat is considerably improved. The first game is a little tedious, the second is a whirlwind.

I don’t have the expansions, but everyone gets the v3.0 upgrades and tweaks. Some UI tweaks that are fine but weren’t critical, some gameplay balancing tweaks (especially on my main character, a cipher. Increases focus requirements but also boosts some spells. Making level 3 puppet master cast “fast” has already

Quest for Glory 4 leaps to mind. Unfinishable at launch. Getting a patch required mailing of disks to and fro. I remember having that problem several times. Fortunately my mother was computer savvy and knew when to contact the company and when to whack the old 386. I think a couple of times we were mailed unique fixes

Adding stealth (a concept that was conspicuously absent before) and more timed missions (which did exist in the first game but less) isn’t a drastic change to the mechanics. Those elements are used to ratchet up pressure and add more strategic depth. Without any kind of pressure, XCOM players all do the same thing,

I received FFT and Xenogears one Christmas. That was the best Christmas.

I was practically raised by those old Sierra adventure games, which were notorious for having numerous ways to dead end because you missed an item or event, sometimes considerably earlier in the game, with no warning. Managing save games was practically part of the game’s puzzles.

Ah, that I’m familiar with. I’m guessing that’s an anti-save scumming tactic. They generate the random numbers they’re going to use before the battle starts. For a single run, this is statistically identical to just generating the numbers as you need them. But it also means if you save and reload, you’ve got the same

Well, for this I was thinking just superficial would be fine, but I do disagree in general. I played the last XCOM but don’t quite remember, but I think behind the scenes it functions like most any RPG combat system. The enemy has some defense, by virtue of its position, attributes, and equipment, and your weapon and