I think that’s a photo of the original console, judging by the person’s hand.
I think that’s a photo of the original console, judging by the person’s hand.
I came close to downloading the first one when it was on sale a couple times. With this recommendation and all those QoL improvements, I’ll almost definitely give this a shot when it’s discounted.
I’m embarrassed to admit that I share both Maddy’s and Kirk’s special 3DS purchasing experiences (getting the MM one because Jason was monitoring Gamestop stock; getting the Samus one for Samus Returns and that being the last new 3DS game I play) :/
Yeah, the rumors reported by the Wall Street Journal were that the Lite would be announced shortly after e3 and released this year, while the Pro would be announced in the Winter for sometime in 2020. I’m also hoping for sooner rather than later, as I’ve already had two left Joy Cons repaired.
As someone who lived in Philadelphia for 8 years, has fond memories of buying cheap beer in Jersey, and misses the whole area terribly, that would have annoyed the shit out of me too. And I would have had a similar compulsion with my Sony Ericsson candybar phone.
I disagree, based on personal experience. Feel free to find my comment on this post explaining my IRL counterexample to your point, if you’d like.
Ok I had a very similar experience recently. I did step in, and it went very well. Let me describe:
Wow the WSJ got it right! Looking forward to learning whatever the souped-up Switch model releasing next year happens to be.
Sure, I was just offering an example of a platformer that worked with touch controls. But now that I think of it, I do remember one platformer early on that I really loved that actually used virtual controls well, called Pix ‘n Love Rush. It only had Left, Right, and Jump, but it worked very well.
I said this in another comment, but it’s buried at the end: I refuse to download this because of the online requirement. I don’t mind the stamina meter, but I want to play this on the subway. Fuck Nintendo’s mobile strategy. I say that as a 30-year Nintendo fan.
1. Touch controls are great, sometimes. As I mention every time this comes up, Super Mario Run is a fantastic adaptation of Mario gameplay to a touch-only device. Not only that, but when I broke my right thumb, the only games I played for those six weeks were Dragon Quest 1-3 on iOS, because I could use only my left…
Super Mario Run has a perfect control scheme and fantastic level design to take advantage of it.
Excellent. The controls in the first few AC games are one of my favorite play control experiments in gaming. I wish they had tried to perfect that rather than evolving into something more mundane, even if the combat is significantly improved in the newest entries in the franchise.
Joy-Con as Pointer is something I’ve wanted for several times.
I’d bet anything that’s one thing they’re experimenting with.
I was hoping from the headline that this would be a good idea for a musical. But it turns out that it’s just a couple of grown men acting like children, and then many more fans acting terribly, none of which is surprising or interesting in any way.
I played it when it first came out. I hated that someone found me and kept following me around. I wanted to play alone, and I felt really guilty that someone wanted to play with me but I didn’t want to. The game made me feel like a bad person, not to mention that I found it very boring and trite.
I felt about Journey the way you felt about Gris. Very, very strongly.
Has this always been filed to “Tell Us Damnit”? I look for this post every week, but I just noticed that.
I have definitely found that the obsessive min-maxing I’ve been maintaining has been making the game easier than it otherwise would be. Just yesterday I collected five different pieces of the same set, and I was wayyyyyyy more powerful at the end of yesterday than the beginning.