mjyrick
mjyrick
mjyrick

@Amnesiac85: They will never get hardcore that way! Kids these days need to be locked in a room for 3 days, and the only games to play are Battletoads, Milon's Secret Castle, Solstice, Dragon Warrior, Adventure Island, Ghosts 'n Goblins, and Shadowgate. That should toughen them up.

@phantomlink: Also, all warranties are voided for your Nintendo 3DS for the duration that you are in the Water Temple.

@natedogXVI: There are still games with useful manuals. I pretty much kept the persona 3 and 4 manuals at my side the whole time, due to the fusion chart. Ok. I think that's all of them.

@Gwydeon: I support it because it allows the game designers to be as evil as they damn well want to be. Game makers have been having to dumb down their difficulties for the masses, and there's only so far you can go with double damage style difficulty settings. This lets them put that ridiculously hard jump in a

@ACE_CLOUD: At least they are keeping to the theme of wind instruments.

@Arnheim: It's basically a mediocre multiplayer FPS game with good ideas that's getting a lot of attention due to being released in the middle of a lengthy gap of major FPS releases. To make matters worse, it encourages team play to a demographic that mostly enjoys playing these games as a lone wolf, which leads to an

@natedogXVI: That was fine for a while. For some of us, all of a sudden we had to retype in our email and password to log into Netflix again, and then it would require PSN access to be able to reactive Netflix.

@Asterra: Diablo was rando... oh wait. It WAS in the bottom circle of hell.

@UnderdogSMO: I think it could use a little more color, honestly.

@darkos87: You are acting like things will change when the 3rd game comes out xD.

@twh: Not the first time. The rogue and mage from the first game were mercenaries in the 2nd. Thankfully, the mage's fireball didn't 1 shot you if you were within 30 feet.

@tetracycloide: Ha, seriously. WoW was basically Everquest grinded together with Diablo with a Warcraft filter applied.

@MieBie: Blizzard is, thankfully, one of the last great PC developers left. So, nope! Muahahaha!

MMORPGs are very cost effective. At $15 a month, I can basically play that for a whole year for the price of 4 full priced games. Free to play MMO games are a different beast. I've known people who have spent thousands on those games.

@JonnyTanna: The animations need a lot of cleaning up. It's very jerky at parts, not smooth like I was hoping. It hurts to watch.

@phocjame: That shallow stigma for consoles games is there for a reason. There are a greater number of players that purchase consoles that do not like the intricate complexities often associated with PC gaming, and developers often lean toward creating games that cater to this larger demographic. Unfortunately, more

@Taggart6: I wonder if it has more traffic than the original site yet.

@anduin1: I like to scroll down comments with the arrow keys, and those same arrow keys seem to also cycle through the stories on the sidebar. It drives me absolutely nuts trying to navigate the comments with the keyboard.

@aw3str1k3r: She's also one of the most fun people to play as. She can get too predictable in the hands of new players, but if you get good with her, she has a bunch of toys to keep your opponents guessing.

@Grandleon: They have gotten a reputation now of being the sequel hand-off team. They are able to push out decent sequels quickly, and let the publishers rake in cheap cash by paying for the 2nd rate development studio instead of using the original team. So with that in mind, why dish out for a top notch QA department