mjyrick
mjyrick
mjyrick

Not a single Quintet game? Actraiser or Illusion of Gaia would have rounded out the list nicely.

All those lighting effects detract from the aesthetics of the original game. I can barely tell what they are fighting.

I see we now have Boo from Monsters, Inc. Now where’s my expansion for the rest of the cast?

Cynical Readers Who Understand the Parasitic Symbiotic Relationship of the Media and Attention Grabbing New America: Oh, It’s Tuesday! I think I’ll have a burger for lunch.

Your welcome, guys. My yungoos and I plan to make Alola great again!

Oh man, seeing my favorite Atelier girls’ outfits put on women of such... proportions... looks weird as hell. :P

It’s good to see you also know which song is the best in the game. :)

They aren’t giving away money if someone knows the story. They are actually paying people to tell THEM the story, because they can’t figure it out, either.

Sex: Once again proving why local co-op is better than online matchmaking.

Major publishers always put out little games with smaller budgets. We just don’t hear about them often. Also, the budget for this game will most likely end up in the millions. 500k goal is just to get their foot in the door with a bigger publisher. I have a feeling the kickstarter will hit 2 million by itself.

Also,

Best place to start out? Sure! Best handheld Zelda game? I'm going to have to disagree with you there. The Ages/Seasons combo pack was the definitive handheld Zelda experience, console ports aside.

I just wish it didn't have Monster Hunter 4 Ultimate written on the top. It diminishes the aesthetics of the design.

I believe Grand Inquisitor was made in-house by Activision. Nemesis was handled by Zombie Studios.

There is, but it's not that bad. There's a hell of a lot more filler than you need to beat the game.

It's fun, but there's a lot of talking, and an overabundance of filler. Like, 5 zones full of nothing but random mob killing, shard scooping, and rift closings. That's pretty much all you do in a zone. But if you ignore that, and focus on the main quest line in a zone, and just the main quests themselves, it's still a

Your sword is blowing glue!

It was still fun, though. Hopefully Bloodborne will bring back the magic, since the Demon/Dark Souls team is working on it.

Etrian Odyssey has just a glorified auto-map. It still shows you where you are, GPS style, but you have to draw the walls yourself. It is not even close to the fun of old school dungeon crawlers, where teleporting puzzles, rotating floors, and pitfalls can really screw up your own personal maps.