mindfield-old
Mindfield
mindfield-old

And that is exactly the point. The more expensive something is, the more people are going to have to think about it before buying and the greater the chance of buyer's remorse and bad publicity from it. The more someone wastes on a game they don't like, the more they're likely to tell others not to buy it. On the

@Tiller: That's only because Nintendo don't let other people play with their toys.

On one hand, Nintendo has a point. App Store games have been racing to the bottom since day one. Tons and tons of novice developers hit the App Store hoping to make it big selling high quantities cheaply, and that created market environment where everyone else had to follow suit lest they be deemed expensive and

Wait, how to failed brakes cause the escalator to speed right the hell up? Are they designed to go full tilt but for the brakes slowing it down?

Huh. Interesting idea, I'd never even considered publishing on the Amazon store. For that matter I didn't even know anyone could do it. I think I have an option for my book of short stories now.

This from the company that got Kevin Costner to plug the Lisa. (Granted he wasn't a big name back then.) That commercial actually wasn't bad either. Melodramatic, but at least it wasn't cheesy. This was terrible. Making a bad cover of a popular song with new words is never a good idea.

@OgilvyTheAstronomer: There's no better demonstration of that — which is coincidentally directly related to this post — than If We Don't, Remember Me. Great site dedicated to artful GIF movie scene loops.

Does it make a difference? That's how England looks, too. I think it starts at Heathrow and spreads out from there.

Just a body dump. Nothing to see here.

@CallMeJordy265: He didn't. That's just what Scotland looks like.

I figured it was something like that. I know that it's damn hard to create antimatter, and when it's created there's so little of it that it's virtually useless in any practical sense, I just wasn't sure what the energy output of a matter/antimatter collision was by comparison, just that such a collision produces an

I don't know a whole lot about what it takes to produce antimatter, but does an matter/antimatter collision produce more energy than is required to produce it? If so, wouldn't it be possible to rig the containment unit in such a way as to be self-powering through controlled matter/antimatter collisions? It would

I wonder how far along they are with this research? I doubt we'll see it in any next-gen devices, but in a generation or two? That would be great. It'd also be nice to see some rough numbers, if they've managed to get this to work and be stable and reliable.

Fun idea, I like the technology and concepts involved, but despite the flashy blinkenlights, those guns look incredibly cheap-ass. They look like flat wooden cutouts with a vinyl sticker applied to each side.

"But they're also wrong a lot"

There is no difference between peri-process and post-process when it comes to effects like this. Whether it is applied immediately after you take the picture or later in Photoshop, it's the same net result. Saying that it is "part of the process" is meaningless — it is still processed. The only difference is when

Heh, I had the uncentering-while-squeegeeing and cat hair problems, too. Something I find helps if you live in a dusty or cat-hair-prone place is to do this in the bathroom with the bath running hot water. The steam will settle any airborne dust or hair.

Way to tank a device before it's even released, HP.

Neither of these methods work at all with vinyl or similar screen protectors like BestSkinsEver or Invisible Shield. They require an application solution to be applied (or just make your own with water and a drop or two of soap, mixed but not bubbly) and the skins typically come in several pieces on one backing.