mikemo
Amerika
mikemo

See, console exclusives, at least in regards to first party games are what can help sell a system. People get excited to play those games and buy the system. Nobody gets excited that they are locking out their friends and other people from playing the same content they are playing today. I can’t talk to any of my

How you charge it is the question. Not if you charge it. You asked the person to use logic...well, I ask the same of you. People who have been loyal customers and have kept the game populated and funded via in-game purchases are now being told that they have to pay full price + don’t get the extra perks that new

I just don’t like this at all. I can’t understand how a company would think that making people be locked out from content would be good for any fans of the series. I don’t want to have my friends on a different platform be locked out so I can’t talk to them about the new changes without there being some kind of

Normally when you try to improve how a game runs that was developed and tested for an exact hardware spec you end up with all kinds of crazy bugs. That’s a pretty well known thing for emulation both in regards to the PC and with official emulators like what is used on the Vita, PSP, Virtual Console etc. Typically you

What I find odd about people who are complaining about the speed is that the demo shown was obviously done with a controller in hand and not a keyboard and mouse. The game looked like it could be played with a lot of speed as witnessed at times within the gameplay demo but it was restricted by the input method being

Dishonored has great DLC that’s actually worth it. Two story campaigns and a timed attack mode. Absolutely fantastic for the prices being asked.

Well, mostly it’s because he’s playing on PC with a keyboard and mouse. It definitely makes pulling off this kind of precision much more doable. Also, the guy obviously put some time into researching the mechanics of the game and learning the areas to make kills entertaining.

If only Sony had backed down on memory card prices and tried to really develop good 1st party or 2nd party titles. Sure, they might have taken the hit up front in cash but it would have paid off way more than it has. The system is good. No, it’s pretty great. Even by today’s standards it is pretty amazing what it can

Exactly. The only thing I want is to make sure that the game doesn’t have a different ending based on whether you chose to kill or not. Dishonored punished people who decided to do anything but the non-lethal way through the game by giving you the ‘bad’ ending and it wasn’t really clear when you could kill and when

UI’s tend to be the last thing companies tackle when developing a game. Just look at SF5’s UI over the last few months compared to the most recent one. Even the recent one looks like a nicer placeholder for what it will eventually become.

The list is pretty good except for two things. The Early Access with the ability to get a refund and come back later is amazing. It’s exactly how EA should be done. Devs can make a bit of cash as they develop a game but they have to make something worth putting up or they will make nothing. And gamers can try without

You know, I was cool with it. It didn’t take too much extra time and we all know technical issues can happen when you’re dealing with such a huge presentation like this using not quite finished hardware. It’s happened in the past. But the main reason why I am cool with it is obviously somebody was actually controlling

It wouldn’t be that hard for the PS4 to emulate the PS3’s Cell CPU with Sony at the helm of doing said emulation. The XB1 is emulating the PowerPC CPU that the 360 used and it’s working fine. The main issue is actually with the RAM and GPU. A lot of weird hacks had to be used by companies when developing their games

You literally did not read what I typed. You act as if I didn’t say I wanted to see the game on the XB1. Since you missed it I’ll reiterate...I own an XB1. I am simply seeing it through the eyes of the company. I don’t support it fully but I can understand some of it and see the benefits of it. I am pretty heavy into

The only thing broken about SF4 on the PS3 was that some stages would drop frames which is why you see almost everyone, regardless of version being played, choosing training state (some people like using the spacing markers too). The input lag actually matched the arcade version of the game and the PC version with

No, you can do that. In fact I even specifically talked about it in my reply in how I download a game on one machine and then copy it over the network to another machine since it’s faster. It doesn’t matter whether you do the whole directory or parts of it. You can just delete games you don’t want to backup.

There was definitely the most players on 360 with SF4 but there was also a very large amount of players on PS3 and PC. With a lot of those players crossing over pretty consistently (I played on all three platforms...and now four with the PS4 release). People who are putting time into the game put time into all of them

Considering they have confirmed multiple times that there won’t be any “ultra” editions and they are instead simply going to keep SF5 updated with new stuff moving forward similar to how you see other games like CSGO, mobas etc. updating. They don’t change names and neither will SF5. Also, SF5 is being backed pretty

You must be doing something wrong then. I’ve seriously done this for years and years and it’s always worked the same way. You copy the directory your Steam games are saved to and back it up to another drive. You then proceed to format windows and reinstall or install a new OS on a new PC etc. etc. You then install

Wait, what? You’ve never had an easy time backing up and restoring games? You just copy the folder or folders that stores all your games, reinstall steam and put the games back. When you turn on Steam it will go through and validate all of them (it’s not downloading them) and it takes 5-10 seconds per game as it’s