mikemo
Amerika
mikemo

Hell, I just assumed a Remastered version would hit the ps4/xb1/pc and the original game would remain exclusive.

It might be a last gen game but it will come beefed up on the PC since all the previous AC games looked quite nice.

People being critical is not the same thing as "hate" as is written in the article. They are putting the game on display and are encouraging people to give feedback. Most of that feedback has been overwhelming in regards to the games speed and overall look (too slow/looks weird). If people say nothing then they

SF3 was the worst received and worst performing of the series by a mile when there were other fighters being successful at the time. Also, the SF3 re-release did well but not great either. I love parries but I can see why so many people dislike them. The simple combo mechanics were also a turn-off. The whole game

You should learn to play a fighting game. You don't win if you mash buttons. In fact, buttons are very very precise to the point of almost being a musical instrument when you play due to the accuracy requirements and speed. You see me hitting 2 buttons quickly twice in a row. You call that mashing when in reality

He did it blindfolded. Also, you completely glazed over the OP's comment about whether or not the Wii VC version of the game is laggy compared to the original NES cart. Because if it is laggy by comparison that makes this much harder since you'd be going off audio queues only.

I don't really like the genre but one thing that H1Z1 has going for it is that you can every quickly craft a bow to use. It's pretty terrible but at least it's good for killing individual zombies or defending yourself if you have to. Guns and other items seem to be a LOT rarer in the game though.

I really got into the game but not the interface. Eventually it was just too much for me as the quest interface and the way the map worked simply sucked. Apparently the later games fixed this but there wasn't anyway to fix it via mods, at least the last time I checked (2 years ago). A bad UI can really screw things

Well, it's not for everyone. And even if it's not for you then you should still be able to understand that other people have different interests and ways of expressing that interest than you do. I can't quite bring myself to play as a female characters in games where I have a choice (yet I am totally fine playing a

It's pretty much like any other competitive event. There are people who are considered amazing and others who enjoy that same form of entertainment look up to them. And the trash talking is simply part of the way things works similar to playing outdoor basketball where trash talk is common. There isn't anything

Fighting in the NFL is pretty rare and it usually ends up with players being severely fined and penalized (games without pay) so you might be waiting a long time for another one. Sounds like you want Hockey or the UFC instead :)

SF4 was a reboot of the SF series supposedly just like MK9 was a reboot. SF5 only has two characters so far done and a third one, Charlie (who was only ever in the Alpha series), is on the way.

I am excited for SF5's gameplay and rollback based netcode and I am excited for MKX's story mode. Sadly, I am pretty sure

Crimson Dragon was pretty awful. It definitely looked and played like a budget title and it felt more like a quick release cash grab than a much loved during development title. I was super excited for it and then I got the game and it was so underwhelming I couldn't even get through half of it. It also doesn't look

Target is the ritzier Walmart. Ritzier by about 5%.

Yeah definitely. The camera could have been done better. I mostly only had issues with it near corners but at times it could be awkward.

Haha, yeah but it's not called blocking and you aren't blocking. I think a few people didn't quite understand the games mechanic simply because they expected blocking like a traditional gmae. The game is offensive in nature so everything you do is a parry or an offensive dodge where you try to generate combat as

It was created with Valve assistance but it was outsourced to Hidden Path and then Valve took over 6-9 months later IIRC. Valve has been working on it and updating it much longer though so it might as well be considered an internal Valve game now.

It's a spin-off. Also, Bayonetta is for everyone who enjoys great games.

It's odd that a game without blocking has issues with it's blocking system haha. You only had a parry. Timed right and you could counter and timed poorly and it would do the parry without counter option. There was also the offensive dodge which was a skill you could unlock.

The game didn't have a block button. It had a parry system where you just had to press towards the attack and hit light attack. If you did it at the right time you'd fully parry and counter-attack and if you did it wrong you'd just be in the parry stance and do a parry without counter. You could cheese it but