mikemo
Amerika
mikemo

Sounds about par for the course. And the next time they must get that quarterly increase they will let 15% of the company go a month before the earnings report. Firing people saves a lot of money you know and really bumps up those quarterly earnings!!!

Honestly, he has a point. The game is famously unfinished. As in alpha-level unfinished. It's called DayZ and pretty much doesn't even have zombies. Many many of the features they were supposed to have added are not being added. It's pretty shitty of a company to leave a game in such a buggy and unfinished state

I have played both FPS and fighting games at a high competitive level and honestly it's the same concept. In an FPS you simply have to have a much higher awareness and honed reactions in all situations to come out on top in a competitive environment. In a fighting game it's somewhat similar because you have to

"Old games" are not harder though! Just the few that we remember being ridiculously hard (Mega Man, Ninja Gaiden 1, Ghost N Goblins, Castlevania) were not the norm. Like most kids, I beat most of my NES games. I only recently beat Ninja Gaiden 1 and, seriously, F Ghost N Goblins. Many current games are much more

I agree that it really just sort of was a thing that should be experienced by anybody interested. There still isn't a game quite like it including the other games the same studio has put out.

If it's DLNA compliant or at least shows up as a network drive then it most likely would.

Agreed but there is a couple of nice things in there. This particularly.

Using HoN and citing why it failed in a vacuum because it had similarities is ignorant. It hasn't done what LoL and Dota2 has done because of many reasons beyond just the lack of attempting to milk customers. You know this yet you still cited it as part of your argument.

Yup, that's why publicly traded companies all eventually have to turn to scumbag tactics. Making money isn't good enough. You have to make more money every quarter and the more you make the better. That's why most companies that go that route end up shutting their doors and it's why good companies that sell to

So instead you create something that won't last because you try to milk players as fast as possible as opposed to working the longer route of building something sustainable? He's "right" if you want a potential quick return on your investment but it's not the way to go if you want to build a long lasting product as

Yeah, that's basically what I got from this. I wasn't going to pick it up because I really dislike the way RNG can set you back quite a long ways in this game.

There is something very very wrong with you.

Think it has to do with the fact that the characters are mostly joke characters, I'm not sure if they even rank on a C-list for "known" and the movie was put together rather quickly. Also, the subject matter is WAY out there. Not to mention the characters are a bit unbelievable and screams of the old comic book

Well, considering your attitude I'd wager you've never played it. Also, your statement doesn't seem to match up with overall user scores of the game. Your excessive use of the word "fanboy" is something that you typically only see exactly that use as well. And before you say it I am not a fanboy. In fact I am

It's an implementation issue and not a platform issue. Also, for some reason, most people seem to think that GfWL or Steam has anything to do with what is traditionally referred to as "netcode". They don't. They are matchmaking services for players. The game is a peer to peer based game where one player is the

Actually, you are partially right. The reason the installs are so high is because the audio mostly is uncompressed. The reason for this is it's easier for a lower end PC to play the game when the audio doesn't have compression. Titanfall devs went into great detail about this and it's how they got that game to run

Nah, QTE's come up for fancy finishers but they are purely optional in most cases (some are required to trigger events with bosses though). There are some QTE's during cut scenes but they work pretty fluidly with the rest of the game. The combat, at least in the first game, was easily one of the best combat systems

This is the pain you have to live with when you name a city the same thing as the state. I feel your pain in a different way as I live in Kansas City which is located half in Kansas and half in Missouri and everyone who doesn't live here gets sort of confused at first.

It's all in good fun. I watch them even though I know what he is reviewing is perfectly fine in my eyes. And sometimes I learn something I didn't know before as well. Taking it too seriously is the wrong direction.

The change isn't that big of a deal. Most anybody with a rational head on their shoulders could see it would be coming. Hell, it was the main topic of conversation ever since it was known that YT wants to buy Twitch. However, the main source of the problem is HOW it was implemented. No warning ahead of time (the