mightymidgit
MightyM
mightymidgit

A handful of users are using Wallpaper Engine as a means of downloading and sharing pirated games, movies, and other content as well. Again, this is mainly Chinese users bypassing strict laws in China.

Hey! Thanks for linking my forum discussion and bringing more attention to this problem! I firmly believe that there needs to be some official verification for top spots or built-in mechanics in the game to scrub those times that are physically impossible. Anyone found cheating are then banned permanently from showing

It’s similar to TimeSplitters 1 and 2 more so than Future Perfect. It’s definitely not the narrative. The connection is the genre, “getting from point A to point B time attack challenge first-person shooter.” TimeSplitters was the first of its kind in this genre. Certainly there have been FPS games with timers so you

I have a definition. It’s like TimeSplitters 1 and 2 but with better platforming and a card mechanic. People who say this is a truly novel game have clearly not played TimeSplitters. In fact, being a major TimeSplitters fan is the main reason I absolutely LOVE Neon White so much! Now all they need is a level editor!

Wow, the new Diablo game is looking amazing! Jokes aside, that’s immediately what I thought it looked like: a modern rogue-like that REALLY needs to be made! Maybe we could get a rogue-like Elden Ring mod sometime in the future?

A lot of any% runs are. Restricted speed runs are far more entertaining. 

Sumeru will definitely be a 3.0 update. Inazuma was a 2.0 update. Each full new region ups the number by 1.

I have only been able to confidently take on the giant rune bears confidently when I have a 100% physical shield and as much poise and stamina as I can muster (pro-tip: get off your horse!). I have even watched a rune bear kill a max level Knight Oleg summon. That’s just wrong on every level, especially when Oleg can

Well... Oleg is a mid/end game summon, so of course he’s strong. And each of these “bosses” are your run-of-the-mill mid/end game trash mobs, so I would expect Oleg to beat them singlehandedly.

For a game (and genre) that seems to have unlimited cans of easy-cheese to use against the player, I am 100% in favor of abusing any cheese I can find against bosses. Although I have not beaten the game yet (I am in the capital city right now), I would say I have beaten about half the bosses by abusing underhanded

Those war eagles are by far the worst for the Limgrave region. Runebears remain mini-bosses in my mind no matter where they appear. They deal high damage and are super tanky. All the other enemies listed are not really worth mentioning. Imps? Their weakness is shield counters. Giant crabs? Get behind them and keep

Some of them turn out pretty good!

Squirdle 5/8

I jumped right in on Legendary as I do on any Halo game. I absolutely LOVED the opening two levels, as did many other reviewers and game sites and blogs. 343 followed the classic Halo design for inter-corridor levels, so it was crazy nostalgic and very enjoyable to play. Corridor levels (whether inside as in Halo 1 or

Then you can be almost certain you will never play. Fact of the matter is that sex sells. Attractive people are more marketable, even underaged characters, as horrible as that sounds. If MiHoYo made an ugly character, they could expect very few sales for that banner, even if they made that character OP. The majority

Doesn’t hurt in solo races. ;D

How dare you...

Jokes aside, others for the list are “learn how to tune your car early,” “never buy roll cages,” and “if there is a car in front of you, use it to help you make a sharp turn.” Tuning is extremely useful in making sure you don’t waste time by peeling out when you first accelerate, helps you turn sharper

Yah, HP is what I meant.

The more characters that are released, the better the artifact grind becomes. This is because of the unique stat requirements for each character. Kokomi is a great example. Until update 1.2 or 1.3, crit rate and damage was the only stats you wanted on just about any character aside from designated healers. As patches

You are supposed to lose, yes, but not die, if that makes sense. “Loss” in that fight is a story trigger that you have to survive until it is triggered.