michaelcrider
Michael Crider
michaelcrider

I think it was the innovative parkour motion that added an extra dimension for me. I’m not great at Counter-Strike twitchy shooting, but adding platformer-style situational awareness and a few weapons/power-ups that synergized with it made me competitive in multiplayer.

The titans themselves were just gravy on top of

a black Magneto who survived the Rwandan genocide.”

The mining mechanic lets you engage with the environment and strategize in a really unique way. A good twist.

I think Kang landed so poorly as a villain that Majors taking himself out was almost a blessing in disguise. Maybe it was Ant-Man 3 just being kinda crap, maybe it was that the character just doesn’t work in movie form.

They seem to be throwing things at the wall in desperation. I haven’t played since the Overwatch 2 non-upgrade, but even at the best of times it was almost impossible to make the game both casual and competitive (especially with aspirations for an esport) at once. The center cannot hold.

Yeah. Someone deep in Microsoft is doing the same math that Sega did when it finally let the Dreamcast give up its ghost, and the company transitioned to a full third party developer. 

The names are cringe-inducing. In a post apocalypse the heroes are Eve, Adam, and Lilly (Lilith). The normal people call them angels. The city everyone lives in is Zion.

Knuckles will always be the superior edgy Sonic rival.

I’m not arguing in favor of Apple. I’m arguing against the idea that Epic’s actions are beneficial or necessary.

They were already on Apple platforms before Android. Consumers had choice.

They already had Android, where Epic was more than free to install apps third party. And they did so, publishing the game on their own and via Samsung’s proprietary store. But that wasn’t enough: they eventually joined the Google Play Store for access to its billion-plus customer platform, and deliberately broke the

Once I saw the buffed-up model I assumed it was the same reason all the Fortnite skins are roughly the same shape: they need to fit identical hitboxes for each player. The cartoon Peter would be twice as easy to hit as anything else.

Exactly my thought. That last scene where everyone’s wearing a pop culture skin is exactly what Fortnite has been building for years. 

Every time I load up Fortnite, I’m amazed at the shocking amount of deep lore and plot they’ve crammed into an inconsequential free-for-all setting, and how precisely zero of it hangs around in my brain.

Someone at Epic is trying way to hard to make the story make sense. 

It’s a shame. The core racing setup is pretty good. Great sense of speed, arcade kart-style mechanics with some fun “fly around and stick to walls” stuff inherited from Rocket League.

But the grind for any kind of tangible reward, or even to see new and more varied tracks, wears you down quickly. And the fact that

From what I can tell, all the cars perform identically. Which makes sense if the whole point is to sell cosmetics...and also makes a racing game a lot less interesting with no tweaks to anyone’s car setup. 

The only way today’s Activision Blizzard would make an animated series would be giving you 30 seconds for free, then making you pay for the rest of the episode one frame at a time. 

I fail to see the problem. 

On the company’s website, it mentions that it “not only creates fun” but knows “how to have it,” adding that the fine folks of GameToTop “work hard and play hard.”

with some praising the decision to avoid the messiness that is often standard with F2P microtransactions”