michaelalwill
michaelalwill
michaelalwill

Companies: We don’t need to hire a dedicated data visualization expert
Also companies: this map

Yep, it’s this simple. Products are priced to what the market will pay.

Not saying this is Valve specifically, but there’s something amusing/depressing about how companies don’t want you to take advantage of price differences in difference countries yet they rarely (if ever) hesitate to hire workers from countries with a lower cost of living. Rules for thee, not for me.

My favorite is when the grizzled veteran with a mysterious past full of loss is.... 26. Lol okay guys.

Yep yep, agreed. Nintendo is very backwards in their approach and seem to still be operating by some set of rules that they think still apply to the world when, in reality, the world has moved way way beyond.

Oh I agree. My original post is in no way defending Nintendo’s practices, more trying to understand the root cause of these symptoms. Totally agree that I wouldn’t be surprised if Head of Online is a 60-year-old dude who was hired during the DS days.

My understanding is that Nintendo has some strange company philosophy towards online connectivity that greatly prioritizes privacy/non-discoverability over everything else. My layman’s take would be something about how Nintendo products are so frequently aimed at children and how there’s a very real brand risk for

In a word: reach.

First thing I thought was “Survival” as in the genre of the game. It doesn’t really make sense as an answer, but with a big of English-as-a-Second-Language going on, I could see it as some (weird) way to show excitement that this game is a Survival-style horror game. It’s unsatisfying as an answer but I think the

Just think, someone (probably several someones) looked at that and thought: “This is a good idea.” Christ.

Silvio Dante disliked that.

Couldn’t agree more. I’m 39 with a family and a full-time job. Games like Sekiro look fantastic—and I did buy it and play a bunch of it—but eventually I just didn’t have enough time to master its unforgiving mechanics and gave up on exploring what was undoubtedly a very, very cool world past where I got stuck. In that

pro-life

I didn’t follow very closely this year but seems like most releases are 2022? If so it’s a bit disappointing, though I like Nintendo’s strategy of waiting to announce close to release dates--quite a few items I’m interested in there.

I think you can have post-apocalyptic and not lonely all in one package. Fallout has done this well enough, where obviously you’re in some kind of wasteland but people are trying to make a go of it anyway—sometimes in hopeful-ish ways but very often in darker, dire ways that help sell just how rough things are.

Agreed. I don’t need multiple towns/lived-in spaces on the scale of a huge JRPG but it would be nice if they could make it feel less... lonely? I’m also very much hoping for full dungeons this time around and a better variety in boss battles.

Lots of good advice to you in this thread but I’ll add a nuance: Get it to market. Trends do happen and if you’re self-publishing, you will want to ride those trends before the niche/sub-market is saturated. Case in point, Dark Fantasy/Grim Fantasy. There was a time when people were really getting excited for it

Oh I’m sure you’ll change your tune when you find out Elden Ring has decided to take a note from Returnal’s book and not include being able to save the game #gitgud

Not that I particularly care, but it is funny to me how Western appropriation of non-Western culture/mythology often gets heat but Japanese appropriation of any culture is seen as amusing/exciting/benign.