capitol for CDPR to keep going and fix their stink to make something great.
capitol for CDPR to keep going and fix their stink to make something great.
“Now i think of it, there are basically two blues on here. This set has clearly been designed by a Blue-supremacist-regime, forcing their Blue-propaganda on us.”
“You disgusting man-thing!”
Wait, what’s wrong with Adirondack chairs?
In other news, viewers with billing information in high-cost cities in the US can expect to see their subscriptions rise by 3-5x.
Huh some Baader-Meinhof effect going for me since I just watched a bunch of Quincy’s Tavern on TikTok and realized he’s got cleft hand, and was just wondering how common it was to be symmetrical...
Yeah, I hear you on the shift in focus. Full disclosure, I was an employee there for 10 years (2007 - 2017) and definitely felt some of that shift during my tenure. I still think Google does a bunch of interesting stuff, but there is a wistful part of me that wishes they were still as much champions of nerds and…
As someone on the path to potential parenthood with some speed bumps in the mix, I find the entire thing crippling. I’m literally right there before the baby comes and I am having a really hard time pulling the trigger to play the rest of that section.
True, it’s not a great position overall to be in and you’re definitely right that since MS has Azure, they are very unlikely to have used Google’s cloud services. There are more than consoles though so I’m not sure it’s so cut-and-dry as whether or not the big console makers would use Google, but yes, not an easy…
Agreed that if the business model for a new product involves selling software, that software has to be supported and/or transferrable to instill confidence. Especially Google, who I love but who has earned a reputation for ditching cool ideas.
I’ve written about Stadia here before, but I’ll say it again: Google should have made the Stadia technology the AWS of cloud consoles and made favorable deals with the big console and game store giants to engage in a long-term play to get gamers used to the idea of cloud gaming.
I know there were trigger issues earlier in the year but I haven’t heard had them yet. It seems like a solvable issue over time though, as data is collected from millions of console owners and engineering figures out what is most likely to cause issues.
I love those triggers. They’re just so satisfying to press and I love all the ways they can be adjusted on the fly, like how RE8 uses them for low ammo and different pressures per gun. Just brilliant and fun, the sort of thing that you’d have thought Nintendo would’ve come up with first.
There’s a psychological distance for me between real life and the PS1-era graphics that adds an uncomfortable feeling to games (especially horror games), almost an accidental stylistic effect of sorts.
Oh interesting! It’s always something to see how concessions and challenges find their way into finished products.
Yeah her monster form was kind of like a kid who just started doodling in his notebook during class and eventually came up on whatever that was. I wish they’d made it something a little more thematic to Dimitrescu and the daughters, something a bit more vampiric/fly-based in a setting that fit the warnings about light…
Interesting. I wouldn’t mind some return to the interplanetary RPGs of yore like Star Ocean or Rogue Galaxy, but maybe with some of the more modern sophistication of things like The Expanse.
I don’t buy the excuse that if easier ways are available people will abuse it. It’s easy to just...not use those ways.
Yeah, the perma-upgrades help a lot to make it feel like you’re earning something tangible with your time, as do the several conversation paths. It also helped for me that as I got better at Hades, the lower levels got a lot easier (including the bosses) and there were more chances to nudge my boons towards…
Hades was lovely but Supergiant did include God Mode to help people through with the very clever mechanic of increasing its usefulness the more you died, which helped onramp people to the gameplay experience before making things easier. Such a simple thing that helps players while still encouraging them to try things…