michaelalwill
michaelalwill
michaelalwill

Maybe. Honestly, I’m just not sure any show can survive for as long as the Simpsons has without reinventing itself completely, or going the soap opera route and rotating in completely new characters and story arcs (and even then, that is a very specific genre).

I didn’t even need to read the headline to instantly see “ANAL” instead of “FINAL”. Definitely some awkward kerning going on.

Wouldn’t that be more Peter though? Sylar kept his abilities, whereas Kirby loses his abilities under certain conditions?

Don’t forget the inevitable 221B Baker Street background reference!

Ah, this gets at a little bit of why I’ve been hesitant to watch this show, the try-hard energy and a feeling that the Victorian/Steampunk/Old Timey London shtick has been done to death. Are there really no other time periods or locations in the universe? Must everything come down to a foggy British street or an

Heroes taught us that there is a very dangerous character type to introduce into a superhero story: ones who can steal or absorb powers.

What was the service part of “health as a service”? Unless you just mean pushing motion control / sports / fitness games on the Wii (I typically think of the “service” part requiring regular payment and/or with regular updates).

Only the good die middle-aged

You’re definitely right on Destiny, yet I’d say that’s one of the games out there with the most egregious grinds. Such great gunplay, bonkers (if buried) lore, and an interesting setting that in my opinion got bogged down by making so much of the game feel like a job.

What it comes down to for me is how PCF would monetize Outriders as a GaaS. Right now, players have paid $XX for the game (or are using Gamepass), the game’s done, and there are some patches and balancing. From a P&L perspective, it’s probably pretty easy for PCF to figure out how Outriders is sitting from a

Just dove in to Outriders and agree that there is something going on here with its inventory/crafting system that puts games like Destiny to shame. I actually started off a little confused because things were so painless: you get a mod forever if you dismantle an item with it, you can easily slot new mods into items,

I guess it comes down to why people flock to a class.

Definitely agreed that games should be challenging. I do wonder how, in the age of Twitch, this is judged though. If popular streamers with big followings of non-players don’t experience challenge, will a dev take action because their game is essentially being consumed second-hand by all these non-player viewers? Or

I thought it was hella fun

Ditto. I was very tempted by a PS4 Pro (especially when getting a PS5 was especially impossible) and now the PS5 I managed to get very much is a “play old games in a nicer format” machine, though I am eager for some solid PS5 exclusives.

I agree, though I am definitely fatigued by this trend of delaying games. Maybe it’s time to not announce games against unrealistic timelines? Nothing sours an experience like having to wait longer than expected (especially if the final version isn’t fantastic, cough cough Cyberpunk cough)

I’m honestly so confused on this game. Kotaku has been covering it hard, but there’s lots of comments and other opinions out there that say the game isn’t anywhere close to existing games. I picked up the demo, played a bit and couldn’t really get a feel for it, which makes me think I need to drop 10 hours just to get

Right? That’s like trying to turn a customizable Android device into a feature-restricted iPhone without any of the hardware or ecosystem perks.

We also would’ve accepted:

I think I have very different life experiences, but I definitely noticed something similar with “black trauma as entertainment” and, to a larger (and more amorphous) degree, “racial tension as entertainment”. One series of questions I’ve asked myself has been: