michaelalwill
michaelalwill
michaelalwill

Huh. And I was about to get all uppity about a fantasy RPG frog character existing without referencing Chrono Trigger.

no song that can be downloaded only on new computers.

I’m not sure about that. The Switch will be with us a while longer, but not forever. And then Nintendo can play the game all over again, releasing old titles slowly for full-ish price and making bank. They’ve been doing it ever since the Wii and it seems to have worked for them so far (though I definitely hate it).

I am pretty nervous about this one since it doesn’t seem to have the “lawyer for cartoon characters” shtick that made the original so full of Venture Bros -esque parody. I’ll certainly give it a watch but I’m hoping it’s not simply using an old IP for the sake of it.

I am way out of the loop on current magic art but definitely saw this image and thought: Yikes. What is going on with this art?

Another poster seems to be better describing what I’m struggling to articulate with “CalArts” style of animation (Steven Universe, Adventure Time) and the poster below also gets why I referenced Cuphead and how they unified both their art style and their animation style (along with some other graphical effects) to

Maybe. Some of those larger monsters did look alright, but the general aesthetic gives me a bit of a sloppy graffiti feel but without a graphical style a la Cuphead that enhances the choice. It’s only a 1 min clip though so who knows!

It’s been a long time since I played (and thoroughly enjoyed) Guacamelee! but something about the art style here seems far, far more generic. That crab-demon-boss thing was cute, but I was hoping for a way fresher, more engaging art style, especially for this sort of a game. Ah well.

Especially Kenji.

I’m waiting on the novel based on the movie based on the game based on the movies, personally.

Nope, I want ScarJo cast in every role, even as Nobu.

Played this on PC but nevertheless it left a very strong impression on me, particularly the music. I didn’t realize it had been ported to Switch (and surprisingly not at a totally outrageous price as I would’ve expected). I may have to give this another play this weekend...

I also think the dark adage “1 death is a tragedy, 100k deaths is a statistic” comes into play in these situations as well.

“We can’t make our game smarter to make it harder, so let’s just make it more physically demanding. That’s what puzzles are all about!”

Oh I don’t necessarily think the experiences need to be long or meant to be played for long periods at a time. The overall industry seems to be rediscovering games that don’t need to be 80+ hours. What I’d like to see is the same polish and creativity from some of those experience brought to VR, whether it’s AAA or

But are arcade games and immersive action games enough to make a widely adopted system?

That’s both cool because, hey, tech is mature now, we all know what it is, and discouraging because... well, clearly nobody wants it and it’s still cumbersome and inconvenient.

Or they sat with their lawyers and did a risk assessment of admitting sexual misconduct vs. the potential for future lawsuits and decided that it would be ultimately more profitable to not find wrongdoing + institute a bunch of future practices meant to protect the CEO and other executives.

Still seems pretty tough to me actually, though I’m not a gun user. I was imagining some fancy gizmo thing where it’s like a bandolier of magazines with some spring-loaded mechanism to ready a magazine upon receiving the right force (like hitting part of the bandolier with the butt of the gun) and I dunno some kind of