michael5188
MrSimm
michael5188

But does it take 400 years to move your army from the capital to the city being attacked by invaders?

Yeah, perspective time: CDPR delayed their game several times too, each time citing the same “we want to get it right” rhetoric before ultimately releasing it in the state it was in.

Every year or two, I come back to No Man’s Sky and play it for about 20-30 hours. I really enjoy myself for that time, and it is indeed relaxing, but I just sort of lose interest. I really love that game, even though this has been my experience, and I would recommend checking it out for anyone who thinks they might be

I knew this was a scam! This is why you can’t trust developers to finish their games!

I get what you’re going for here, but - admittedly, just anecdotally - I feel like you’re kind of in the minority: most people I’ve talked to or read about, even when they do ‘switch’ from handheld to docked with their Switch, they also switch from using the handheld inputs to a Pro controller, especially when playing

I don’t think it removed anything. You can still play the entire game with motion controls.

I can’t speak for everyone, but this is actually the perfect Switch replacement for me. For me the Switch was overall a really bad purchase. None of the Nintendo exclusives really clicked for me. I had fun, but they weren’t top tier. I had a lot more fun playing indies on it. And once you go in that direction, well I

People who want a handheld indie machine likely already have a Switch.

Hi. I'm a lawyer (so I can afford some luxury items) and because I have a young kid and a wife to share the TV screen with, I have been dying for a solution like this for a long time, so I can play modern games sitting on the couch staring at a smaller screen.

This piece seems to acknowledge the existence of one group but then conflates it with another. The “I want to play this on Switch” crowd and the “I have a Switch for Animal Crossing” are not the same audiences. The “I want to play this on Switch” crowd is almost definitionally of the more hardcore segment, because

Consider me interested. Design aside, I have wanted a way to access my Steam library and Steam games on my TV for some time, especially now that my laptop is old. The handheld aspect is less interesting to me, but we’ll see. Who knows if this thing will be even remotely available at launch, which means I should have

I’m still really excited for this idea - more for ‘it’s a cheap way to run a whole bunch of Steam games a $400 PC/laptop probably couldn’t run’ than for the whole handheld thing - but... yeah. That does not look comfortable to play on. And the dual-touchpads seem like a weird choice as well. (All the same, if the dock

As a former QA tester at Activision, thank you for mentioning the work disparity between devs like Schofield and the chronically overworked/underpaid “grunts” that put their hearts and souls into the thankless task of making the games playable.

And Good Burger restaurant is a stage.

First of all, I want to say that I’m absolutely all for people enjoying games and being able to play and experience them. I’m all about inclusivity and, particularly, accessibility. As a person with a physical disability, I understand that not being able to participate in something is more than just frustrating or

There are variables to this, as with everything. As an aging gamer, I want to play games to have a little fun and wind down, not keep smashing my head against a digital wall between me and the story the game is trying to tell to the dismay of the controller creaking in pain between my verge-of-rage-quitting hands. If

You’re belittling art as being nothing more than a mass produced product. You’re using the wants of certain audiences as justification for being owed changes to art that the artists might not want to make.

Exactly. At a certain point, you can set up the gameplay to make beating (or completing. Or finishing. Or whatever term the author finds socially acceptable) a game the equivalent of watching someone else play it on youtube. I see a great example of how difficulty impacts gameplay and the overall experience when I

People have a similar debate about film. Almost every film is shot in such a way that you are supposed to experience it in a theatre, and some films actually have very specific technical accommodations that the filmmakers would like you to have access to when you are viewing the film (sound, color-grading, whatever).

Thanks! And thank you for being, you know, the rare person on the Internet willing to actually consider the opinion of someone coming at a question from a different perspective than their own!