michael5188
MrSimm
michael5188

Maybe not the Switch as hardware (since Nintendo has its exclusives) But it is without a doubt competing with Nintendo’s e-Shop. 80% of the games I’ve bought on the Switch I would have bought on Steam to use with a Steam Deck, without a doubt. If enough people feel that way, that could be a huge hit to their software

Kenan and Kel as one fighter like the Ice Climbers in smash!

I used to think that way but as I’ve learned more about spiciness and how it’s used in different cultures I’ve come to see that it’s definitely not just a mask to make something have flavor, like dumping a bunch of jalapenos on a bowl of rice haha

Here’s the situation I was talking about in case you’re curious-

Without a doubt, and I’d never argue that developers shouldn’t make an effort to accommodate as many people as they can. It’s funny you mention the issue of skill when it comes to dropping in and out of games. My schedule as a freelancer also leads me to flipping between having very little time to game, to then more

Wish I could edit my post and include this reply, perfect response. I definitely didn’t think of the gradient allowing for everyone to experience the challenge or spice at the same “level” but from a different starting point due to personal factors.

There’s a noodle place near me (guess it’s what I was thinking of in my example) that lets you do that, but has a disclaimer suggesting people not order it without the spice because it basically loses all its flavor and they were getting bad reviews from people saying the dish was bland.

Agree that the toxic culture you’ve described shouldn’t exist. And that challenge shouldn’t be about exclusivity or bragging rights. But isn’t it fair to say some games are designed with that challenge in mind, and removing it would basically ruin the game’s integral design? (rendering it not fun or successful in its

Oooo maybe they’ll add in a teleporting law enforcement system, it’d certainly fit the Witcher universe better!

Now playing

One of my favorite, and one of the best animators I’ve seen, Richard Lico. Really unbelievable work, I really hope people appreciate how incredible the character animation in these games is, cause it’s really on another level. So many people unfortunately equate animation with visuals. Animation is purely the

Of all the jobs that should be remote, this is one.  And at a 55K salary, NYC just doesn’t make sense..

I’m kind of new to posting more often, and I’d always kind of heard what a mess the comment system here was, but wow I had no idea until I actually tried to have some back and forths. Discussion forums are one of the oldest features of the internet, how is this one sooo bad?

Wow, how in the world was this game play tested and nobody mentioned during that whole process “Uh I’m 20 hours in, I know what a rupee is..”

It’s all subjective but I really didn’t enjoy Skyward Sword, and it had nothing to do with the controls. I found is so dull and so repetitive. The layout of the world was also very constrained feeling. But worst of all, and I don’t know if this was a glitch in my game or something, everytime I picked up an item, it

I think the biggest factor in favor of it being an easter egg is what else would it be? It’s definitely a purposely painted etching into the shader, and the shape is very distinct, not like random wear and tear type scratches. Curious what an alternative reason there’d be for it to be there.

I think it’s forgettable also in the sense that it isn’t really part of our cultural zeitgeist, like the way Matrix is for example. It broke all these records, made all this money, was this ground breaking technical marvel, and really nobody ever talks about the movie apart from when something like this game or the

That’s what gets me! So worst case scenario, she drives away and he can’t catch her, and then... the end? He has her plate, they can send her a ticket or summons in the mail.

Just look into the issues regarding scale when it comes to train vs truck. There’s a reason trucking is still huge, and not everything is hauled by rail. Each have pretty vital strengths.

huh? What does that have to do with what I said. I’m just saying length of gameplay is over-valued. Open world games that are already 60 hours of gameplay with the main quest and main side-quests, don’t then need another 60 hours plopped down on top of fetch quests and collectables simply cause the devs and critics

Well I don’t think a lack of filler content in most open world games these days would mean a few hours of gameplay. Plenty of these games go over 100 hours if you truly want to complete them and collect everything. The main storylines alone in Assassins Creed games are really long.

But all that aside, the hours of

Well I don’t think a lack of filler content in most open world games these days would mean a few hours of gameplay. Plenty of these games go over 100 hours if you truly want to complete them and collect everything. The main storylines alone in Assassins Creed games are really long.

But all that aside, the hours of