I believe the same “hype” that leads so many to be disappointed, has also led to many people over-philosophizing and analyzing this game for what it is. It’s a procedural tech demo with a skinner box resource collection and upgrade mechanic.
I believe the same “hype” that leads so many to be disappointed, has also led to many people over-philosophizing and analyzing this game for what it is. It’s a procedural tech demo with a skinner box resource collection and upgrade mechanic.
Sometimes I feel like Sean Murray uses the excuse of player discovery to remain perpetually vague, and oversell the game without overselling the game.
Exactly. I don’t work in games, but in animation, and a producer that has an idea of the actual process of the craft is so nice to work with.
Everyone is jumping on him for being insensitive, but is it not insensitive to ignore that suicide could have had a strong effect on him personally and that he is reacting emotionally? I don’t see someone being a jerk, I see someone being triggered live on air by a subject matter that is very potent to them.
I don’t honestly understand the point you’re trying to make. By your argument someone could make a game where you start up and then press a button to win, cause come on man, all games are is pressing buttons.