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In some communities of extremely well-to-do people, proudly overpaying for things is a persistent and accepted form of one-upmanship.

Yikes! triple post!

One of my many favorite Batman stories from the Bronze Age was the epic Hugo Strange arc, which included a section where he successfully stole Bruce Wayne's identity, locked the real Bruce out from Wayne Manor, the Batcave, and Wayne Enterprises.

I'd be giving this side eye if it weren't for all the unexpected fun I had with the ME3 MP mode.

I feel like SoCal is filled with people who can't park and drive erratically in general. What they drive is incidental.

Play "Honking away the walls of reality"!

Are we sure this isn't viral marketing for Salem?

Geez, thanks Don.

Both Dragon Age 2 and Skyrim had downloadable HD textures.

More importantly, she's been featured as a founding JLA member in a few significant incarnations of the team, and even the defacto leader in one of them.

I think Corsair also makes quite a few 'no-frills' cases, that don't look cheap or compromise actual utility.

In that case I have no idea who that blondie is then. I suppose the most likely character from Asunder to show up, if it's only just one, would be Rhys, Lambert, or Cole. Seems odd they'd limit it to just one though cause they seem like pretty essential figures for the setting.

Yep that's Leliana, in the same outfit she wore in her DA2 cameo. And the birds that fly by her are probably an allusion to her operative name: Sister Nightingale.

The rogue between Solas and Varric looks like how Cole was describe as looking like in Asunder.

Everyone is 99% sure that it's Cullen from DA:O and DA:2.

The sounds like what the stronghold system in Dragon Age Inquisition is being advertised as. You make base building decisions that aren't necessarily between either having everything or nothing, but about juggling different needs and strategies.

Having us actually control all the units in real time probably wouldn't have worked out, but I did want to be able to have some degree of influence and control over the final battle, in the air and on the ground, that would have been akin to the meaningful Suicide Mission mechanic in ME2.