I can live with Luke becoming Jolee Bindo and making grouchy old man jokes about himself and everyone else for the rest of his life. That sounds like something Hamill would love to do.
I can live with Luke becoming Jolee Bindo and making grouchy old man jokes about himself and everyone else for the rest of his life. That sounds like something Hamill would love to do.
Yep, facial expressions and character designs are valid and effective storytelling/characterization devices in themselves, which is why their half-baked implementation in ME:A should matter.
I think you’ll be happier with playing the game later when it’s cheaper and/or has expansions out that may improve the overall narrative experience.
I think the game is enjoyable if you approach it as a companion/spin off of the original trilogy, rather than a direct successor.
The way I rationalize it is that everyone, including myself, is still pretty crappy at MP right now, especially with underpowered characters and equipment, so I don’t expect to be clearing gold regularly, if at all, yet.
I think it makes more sense to use the MP credits to buy the cheap packs first to fill up the most basic crap slots.
I think the game’s enjoyable if you are genuinely interested in seeing how ME Lore and are able to approach the game sort of like a extremely indulgent tie-in or spin-off, rather than an actual successor to the OT.
The character creator is the one aspect of this game which feels like a totally unjustifed backstep to me.
It seems like the removed the pause mechanic so that the single player combat could be identical to multiplayer combat where everything needs to happen on the fly.
It pauses the game, but not the combat really since you only are modifying your stats and loadout. You can’t queue up a power to launch at an enemy or a move order for your squad. All actual movement and attacks have to be planned and executed in real time.
I think the Multiplayer is fun, but it feels quite different from ME3's MP cause it feels like there’s more emphasis on constantly moving around, and less emphasis on holding down certain chokepoints, especially with the new vertical movements which let you and enemies gain high ground advantages.
I know, but they still managed to bang out some impressive eye and NPC retexture mods for DA:I, so I’m hoping their magic will still work for for this game.
Regarding that first contact experience on Habitat 7, you get more context later on about those aliens that alleviates the significance of that disappointment. And I did like that you could have Ryder express disgust/disappointment with having to resort to violence immediately afterwards.
You can edit the color of your armor and casual clothes with an RGB wheel.
Another incentive to wait is that, in my opinion, Bioware has been pretty solid since DA2 at releasing Expansion Packs/DLC that really enhance the main games, to the point where I really wished I had them for my first playthrough.
There is sort of a parallel to that concept in the game, in that the primary villains of the series perceive advanced space faring civilizations, and their inevitable propagation across the stars, and their ineveitable development of hostile Artificial Life, as a cancer which must be kept in check.
I like the music in Andromeda, but I find it to be non-existent in a more literal sense, and I’m not sure if it’s a bug.
Yea, in ME3 it’s revealed that EDI is basically the offspring of that V.I. and Reaper tech.
Yea, that conversation in ME2 never implied to me that the Asari were psychically manipulating people into viewing them a certain way, but that each species singles out one specific physical feature on the Asari body that makes them recognizable to their own.
Naw, the premise of the Andromeda Initiative feels a bit like an asspull, cause its existence is presented in the game as being a pretty big deal by the time they left the Milky Way, going so far as having an public recruitment campaign and a giant staging facility on Earth’s moon.