Again it takes time to do that. They have to go through and add the Japanese voice acting and text to every single part of the game. Or they can just ignore a platform that isn't worth the investment and save time and money.
Again it takes time to do that. They have to go through and add the Japanese voice acting and text to every single part of the game. Or they can just ignore a platform that isn't worth the investment and save time and money.
Honestly I have never been a fan of fantasy drafts in sports games. It just spreads the talent around so rather than having good or bad teams everyone sits pretty much in the middle.
How is Madden 13 just Head Coach 09?
The expense isn't just in making the disc. They have to develop an Xbox version with Japanese as a language option, which takes time and money. If they put it on Xbox Live as a digital title it will still be a full $60 and they would likely still not even pay for the time they took to translate the Xbox version.
I wouldn't really say the series is going downhill, especially when Black and White are widely considered two of the best entries in the series.
The return on investment just isn't big enough for 360 games in Japan because the console's install base is so low.
This makes me think the team actually cares about the authenticity of their game and of college football. As he said, they could have just added them next year but they are going out of their way to make things right. Its actually a pretty cool story, big EA taking the time to really make it up to the fans. I imagine…
Good punters, the guys that can always pin an offense with their back against the end zone, do not get enough credit. For a game that will boil down to starting field position 90% of the time it is almost criminal considering how important a good punt is to set up good starting field position for your defense.
Yea I have actually heard this sentiment a lot and it is simply not true. In fact you can even delegate the RPG stuff to the computer if you want and play what is essentially an updated version of franchise. I actually like the RPG stuff that they put in with coach mode though. It lets you buy perks that can keep…
When you select to play as a coach it plays like traditional franchise mode. You play both sides of the ball, you sign free-agents, scout draft picks and adjust depth charts. Most of the changes (such as in season contract negotiations) are welcome ones.
Ubisoft publishes Brothers in Arms, Gearbox owns the IP however.
Just because you don't "feel" like you are getting a deal is irrelevant, you are and the simple math proves it.
Fair enough, back in the day expansions came with another CD and case. When I read the first post it seemed like another entitled gamer demanding that all additional content be given to them up front with the main game.
Sleeping Dogs is a completely different situation. The game started out as True Crime: Hong Kong, which Activision later decided to cancel. When Square Enix bought the rights to the game they didn't buy the rights to the True Crime franchise/name so they changed it.
Unfortunately due to publisher-owned developers and IP ownership issues it can't. Gearbox is independent and owns the BIA franchise so they can do whatever they want. EA owns the Syndicate rights and I imagine any funding they gave to Starbreeze was contingent on them developing a game within that franchise.
How is that bad? The DLC will cost $10-15 dollars individually. Since you can't seem to do the math that adds up to $40-60 of DLC. $30<$40.
You will get all of Borderlands 2 on a disc, just like you got all of Borderlands on a disc. There was a full game with a complete story and plenty of play time and replay value on vanilla Borderlands. The extra content was exactly that; extra and not necessary to form a complete game. If Borderlands never had DLC it…
The difference is 2K was putting out a generally superior (or at least same level) product at a $20 price point. I can't imagine Live 13 will even be close to 2K11, let alone 2K13.
Again, these are football stadiums not FPS levels. In a FPS the levels are a core part of gameplay, in a football game they add to the authenticity. There isn't any real comparison there. Also the things you have mentioned have been fixed, defenders who aren't looking at the ball or QB no longer make plays on it…
How is using the same stadiums every year even remotely close to an FPS providing the same levels? The whole point it for the game to be authentic and guess what: NFL teams don't change stadiums once a decade let alone yearly.