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Doesn't it strengthen the argument if people in their twenties are making games about people in their twenties to be played by people in their twenties?

This doesn't seem to be a consistent pattern. Until Dawn, Night in the Woods, and the upcoming YIIK are all about people in their twenties.

It's worth noting that some of these games deal explicitly with economic hardship. In Life Is Strange, some of the residents of Arcadia Bay are struggling financially. In Night in the Woods, Mae's family is having money troubles, and Possum Springs has been hit hard by the economic downturn as well as the hollowing

True, but they are played by people in their late twenties and early thirties, who are the very people affected by the issues outlined in this article.

He managed to wrangle most of the suburban vote, but he had very little support in the city centre.

Max/Chloe is an interesting one, because I think it depends a lot on your dialogue choices. There didn't seem to be a romantic component to their relationship in my playthrough, but I know there was for a lot of other players. Usually when a game lets you define a character's sexuality, that character is more of a

Hey Gameologerinos! The Gameological Steam group is currently discussing Little Inferno in its semi-regular book club for video games, the Revue Club. The discussion thread is at this link. A new edition of the Revue Club will be going up soon, so keep an eye out for that.

It's weird going from NieR:Automata to Persona 5. Somehow the game about sexy androids fighting adorable robots in a post-apocalyptic wasteland feels orders of magnitude more progressive than the one about teenagers rebelling against society's strictures.

You are the best person.

I need a gif of that, stat.

Makes sense, given that Holt has a husband.

Did we ever get the whole story on that? It seems like whatever happened ran Castle into the ground.

I know Telltale has found their groove with these licenced episodic adventures, but now that they've established themselves as reliable moneymakers, I'd like to see them branch out a little bit. Maybe they could bring back the puzzle elements from the first season of The Walking Dead so that these games are more than

Those 3 series have all changed significantly. GTA even changed its genre. Plus the people who complain about a lack of innovation in those series are mostly game critics or people who aren't buying those games.

I started 9S's route hating those sequences, but by the time I got to the end of Routes C and D, they were a highlight. Wanna take down this Goliath in 30 seconds? You bet your ass I do!

People complain all the damn time about everything. That's pretty much the defining characteristic of the video game industry.

This may be the first time that Kuribo's Shoe was an appropriate answer.

Hey Gameologerinos! The Gameological Steam group is currently discussing Little Inferno in the Revue Club, our book club for video games. The discussion thread is at this link. Don't be shy to post your thoughts!