merlinthetuna
Merlin the Tuna
merlinthetuna

That's fair. And you could do some really interesting things with New Orleans as a city that you can't with most others thanks to the nature of the region. Does the city flood before the bombs drop? Does that insulate the buildings from some of the worst of the bombing? Do the waters recede at some point afterwards?

"Well they're not as bad as X" shouldn't be instilling confidence in anyone from an investment perspective.

No, I'm pointing out that Broken Age was not their last Kickstarter; Massive Chalice was. Hence "um actually" because my point was a bit pedantic.

Yeah, Fallout 1 & 2 are very happy to say "go to X", then two steps into the journey surround you with a dozen killdozers. They're… of their time.

Really, there's a lot to be mined from not doing it in a major metro area at all. If nukes are flying, New York, Chicago, Boston, Washington DC, and so on are getting glassed. You know what's not getting hit badly? Helena, Montana. Topeka, Kansas. Rapid City, South Dakota. That's fertile ground for a new entry, in

Like Jake said, keep playing. There's actually a little extra trickery to that fight and what I think the "designer-intended" experience is like, but you should really finish at least 1 playthrough before getting into all the quirks of the game's reactivity. (And yes it is more responsive to the player's actions than

Minor spoilers: Once your girlfriend gets kidnapped (which is like the opening cutscene), one of the endings is just going back to your car and peacing out. ROLL CREDITS. This will never stop being funny to me.

I actually really liked Dishonored's quasi-morality system, aside from the "horrible semi-ironic torture is better than murder" element to the assassinations themselves. It helps that there's a lot of leeway to high chaos vs. low chaos. I avoided or tranq'd most guards on the grounds that the city needed them to

If I may "um actually" for a moment… Their last Kickstarter went totally according to plan aside from being 6 months late. Though that's actually under par by Kickstarter video game standards. (Banner Saga was 1.5 years late, Pillars of Eternity was 1 year late, Shovel Knight was either 9 months late or is still

I really enjoyed it. It would've benefited a lot from a little more polish and by venturing further from the XCOM template, but the core game is solid.

This weekend, I continue to delve into the ruins of La-Mulana, which I am madly in love with. Deadly! Obtuse! Utterly disinterested in my success or existence! I think this is the game I wanted Dark Souls to be, and it is glorious. Sometimes frustrating, but glorious. Also, nothing quite beats the catharsis of dying

Jon Bois has some morbidly fun pieces, if you want more of the ground-level view.

Being professionally affiliated with Radio Shack is not a sign of success. No objections with the overarching point, but the fact that they are a big-name company does not change the fact that they have been in a skeevy, miserable tailspin for ages. Their failure is so prolific that in 2013, they attempted to close

Sounds like this Run The Series recommendation could've just been "Actually, maybe don't."

I love the idea, but it always looked a little goofy to me, like we're just seeing a normal person open a normal door while an overeager Foley artist is in the room. Yes, it's supposed to be an easy task for Jessica, but none of the objects react like they're being subjected to strong forces.

In the interest of avoiding spoilers, the best answer re: your curiosity is "kind of." I do love what they've done with Trish, both so far and throughout the show, and I'm glad they give her a decent chunk of screen time throughout the series.

Bring back the pre-1995 X-Men…in those costumes. Problem solved.

If anything, I'd say that bolsters the case. "In a steady relationship" was arguably a more central trait to Scott than "stuffy dweeb" was for the first however-many decades, and even he just saw his third long-term relationship crumble.