merlinthetuna
Merlin the Tuna
merlinthetuna

So are you on your second pass through the original Mega Mans at this point, or no? I thought you were going chronologically, but I confess that I've lost track of your adventures.

Sometimes you just need to inform demons that, because they are huge, they must have huge guts. Then rip them out with your bare hands. I dig it. Besides, presumably some of those upside-down guys had swords before they met their final fate.

Ah, that sounds about right - annoying warning messages above 84, leaving the party somewhere in the 90s.

Should be every 4 points, unless they changed it in the WotL version.

I have such mixed feelings on 2. On the one hand, it's a huge improvement over its predecessor in a way that no other entry in the series is, and the soundtrack is amazing front-to-back. But the game designer in me twitches with rage at Metal Blades being so dang good. I feel a little dirty liking it as much as I do.

If I remember my childhood, they'll spend the next 15 years or so mindlessly collecting meaningless doo-dads. We're good.

A valuable lesson in pandering. I need to make it a point to start nominating old classics like BG2 in the Steam Review Thread just to make myself commit to them and level up my Gameological Relevance score!

It'll be interesting to see if he retains his spot at the top of the roster, but it does at least feel a little more appropriate for the scariest enemy to be a big bad bruiser instead of Fox & Falco.

At least in the comics, a Fable's resilience is based in part on how well-known they are among the Mundys. So Snow White and Bigby can (and in a few cases, do) take quite a beating, but characters from less popular tales like Rose Red are presumed to be more fragile. Essentially, it's hard to kill anyone with a Disney

I always make it a point to bounce between about a third of the cast. After all, why have a bunch of characters if you only use 2? In Melee, Captain Falcon was the closest thing to a "main", but I always mixed it up with Mario, Shiek, Marth, Falco, Donkey Kong, Ganondorf, Jigglypuff, Young Link, Luigi, and Samus. The

I think the ability to charge the Mega Buster starting in MM4 may mark the first time video gamers complained about a series getting "dumbed down for casuals."

I was going to say that reading about Brawl as a college bonding game made me feel old, but I'm looking at release dates and apparently Melee was out by the time I made it to the dorms. The folks I bonded with over Smash just happened to not have a Gamecube, so we played 64. Phew, mid-life crisis averted. Or postponed.

That's important, but I'm still wary of the One Questgiver, One Reward setup that RPGs love so much. It'd sit better with me to have half a dozen people complaining about the demons in the fields, and for all of them to thank you when you clear them out. What games have conditioned me to expect, though, is that one

Yeah, "You're the Chosen One (with amnesia) and can play as Knight, Wizard, or Elf" wasn't a great initial sales pitch for me. (Big thanks to Fluka for posting Kotaku's lore primer the other day though; the Dragon Age series is now officially on my to-do list. I might get to it by 2020.)

Who can forget his passionate scene with Michael Ian Black in Wet Hot American Summer?

Missed an opportunity with Assassin's Speed there; the bus can't go over 30 FPS.

The Far Cry 3 re-skin was called Blood Dragon, and it was great.

Even beyond that, their shtick for the last however many years has basically been "Company that is not good at making open-world games decides to make nothing but open-world games."

"I found it a lot easier to play it as essentially a turn-based game" is the perfect distillation of why I've always rebounded off of the old Infinity Engine games. There comes a point where this stuff would be better off as an actual turn-based game.