Freedom of speech is important, but
Freedom of speech is important, but
No. Absolutely not. I would be aghast at the violence wreaked by anyone who broke down doors and vandalized the capitol.
Architecture involves designing buildings.
I’ll second that Kim Stanley Robinson has been writing some interesting fiction along the lines of environmental systems, economic justice, and the long-term implications of interplanetary or interstellar colonization. I consider Aurora the best SF book of the decade.
Even if those figures are right (despite reports that some developers were working many more hours than the permitted maximum), what I’m writing about here is not about the work being punishing. (That’s an important factor, especially for the reports of 60-100 hour weeks.) It’s about longer hours (even 48 hours…
They can be used to speculate about a specific case. I’m speculating that crunch did not help Cyberpunk 2077, because the kind of crunch they used is well-known to not lead to increased productivity.
People who have researched overtime work and productivity know that crunch tends to hinder projects if done over a longer duration of time than a few weeks or months. What you point out here:
Now that’s a really good question, and one I’ve been wondering about. Speculation was that Sony gave CDPR the benefit of the doubt that they would get the bugs fixed in time for release.
(I had played the TTRPG, it was... an 80s TTRPG)
The well-researched fact that working more hours for long periods tends to lead to lower productivity due to work errors provides at least a general way to extrapolate that crunch could have contributed to some of the glitches and bugs.
I already got it free for PS4 and in a Humble bundle for PC. I’ll be interested to see what free offerings Epic uses to try to get new users this year.
You just played. Have a good night!
Okay, let’s play this game. (The game you started - the flawed analogy game.)
If a game were a car or a contract, the analogies would cut both ways. If it were a car, then there would be a recall and refunds issued for the product not performing as promised. If it were a contract, then any nigh-unplayable copy would be grounds for annulling the contract, perhaps due to misrepresentation.
They are literally a fractional minority. They are also 3.2M (at most; some will be on a next-gen system) people.
CDPR has always been a PC-first company. That was the primary platform for the original Witcher game. They also have a PC game storefront and platform, GOG / GOG Galaxy.
I haven’t gotten that sense. The impressions were pretty even-handed, for instance, and a lot of the news has been focused on two specific systems making up less than half of the purchases of the game.
There was someone yesterday who was alleging, among other things, that CDPR had not been misleading about the performance of Cyberpunk 2077 on the PS4 and XB1. For instance, the commenter alleged that the company provided adequate notice that the game wouldn’t perform well on console through a PC system requirements…
I mean, I’m in the camp where I’m not planning to go next gen for a couple of years and I’m still 6-12 months away from rebuilding my PC. If I’d bought this game for PS4 and I were seeing the issues commonly reported with it, I’d seek a refund. As it is, I’m waiting to see if the performance issues are patched out…
Yes, I agree that people should wait for reviews rather than pre-ordering a game.