mercatfatdeux
mercatfatdeux
mercatfatdeux

Nah, 3's great. With as story heavy as Turok is in theory, the linear Half-Life’ing of it worked well to actually tell one. It has its issues (voice acting! framerate!) and is probably a 6.5 or 7 out of 10 where 5 is average (not bad, just mediocre) and 9 is Goldeneye, but it’s a better-than-the-sum-of-its-parts

I dunno, I mean, the first 2 Turok games are just explore ‘em ups. Kinda like a real-time Myst with guns & violence. I’ve started to like #2 a bit more as I’ve come around to realizing this (as opposed to treating Turok 1 & 2 like a Doom or Goldeneye- doing so will make you hate it), but how big is the audience likely

As a reminder, no NBA Jam released after TE and before the EA reboot is an NBA Jam game. It may be called NBA Jam, sure, but only because Acclaim bought the name due in large part to how well the console versions they published sold- and then proceeded to make extremely (pun intended) mediocre games using the name. In

“Strategic Initiatives Group”, or SIG for short.

The “SIG Heil” jokes write themselves.

Enslaved: Odyssey to the West was easily one of the best and most unique experiences I’ve had in a video game in years. Wasn’t at all a game I expected to like even a quarter as much as I did.

Great voice acting, great art direction, fresh feeling perspective, and a great retelling of a story that’s been told millions

Lucky you, Luckey brand.

Yeah, we’re completely on the same page just in case that wasn’t clear. Cheers.

I thought about bringing up TF2 before realizing the entire reason I quit playing was that the visual chaos (created by so many items/hats/etc; i was fine with it for about the first year post-Spy Update though) quite simply made it a lot more of a mental chore to play. I don’t mind mental heavy lifting while playing

That would also explain the time delay in the jokes.

This is actually a super smart take and I wish I’d thought of it. I’m a strong believer that, generally speaking, good character/object/etc design means they’re recognizable even when presented as just silhouettes, but being recognizable through “beer goggles” (so to speak) is especially more practical for something

You also have to consider people who had interest before seeing the video, and who lost interest after seeing it, or who may have one day had interest but now never will. Then, you have to consider that at least some of those people will repeat things they heard in the video, in an attempt to sound personally informed

Couple of quick notes:

-Both Stories games got PS2 ports. So, that’s another way to play Vice Stories. Apologies if I’m not the first to point this out, I didn’t check Pending. But as noted above, Vice Stories is very good.

-London 69 is *tons* of fun! I don’t disagree with where it’s ranked, but it’s easily my favorite

and not just *that* $25, but *every* $25 you’d spend on this.

If you game 100 hours a month through it, that’s nearly enough to buy a Nvidia 1050 ti. Make it 140 hours, and you’ve got that and a case. Save up another month of that kind of money, and you can get a solid mobo/processor combo lightly used. Next month buys

Is it just me, or did Doom 2016 also benefit from concepts & ideas arguably lifted from Shadow Warrior 2013? I played Doom immediately before SW and the comparisons seem obvious- faux-old school spirit (both originals were only like the new ones in the most broad abstract), enemy spawning zones as opposed to largely

Very few people, even the theoretical “smartest” of people, don’t watch the occasional trash. I’m all for highbrow and more often consume things that make me “think” than not, but a break from that is sometimes nice.

The idea that one should only watch non-trash is as absurdist as watching only trash: i’m sure these

Don’t go getting too excited yet, hotshot. This is a perfect example of “desirability, rarity and value are related, but not interchangeable, concepts”. Although many issues of many magazines are now relatively rare, very, very few are desirable, so even fewer are “valuable”.

How many carts did you own with D-Pads and buttons built into them?

It was addressed in the second to last para? But pretending it wasn’t, or wasn’t before you wrote that:

If I had to guess, it’s because the AVS is just a couple notches below “SMB2 was Doki Doki Panic in Japan!!” in terms of being extremely well known niche information.

The intersection between “wrestling” and “video game culture” has always been far larger than it’s ever been perceived to be. Not just because both are escapist power fantasies that require a more continuously unbroken suspension of disbelief than other media typically does, not just because wrestling games exist, not

Which is not the same as WWE Champ, which is what everyone is talking about when they talk about this. Welcome to a conversation that started ~15 years ago.