It has its roots in being historically successful.
It’ll go away once it has historically diminishing returns.
Remember the Upworthy-style headline trend? Same deal.
It has its roots in being historically successful.
It’ll go away once it has historically diminishing returns.
Remember the Upworthy-style headline trend? Same deal.
Somehow this ended up on the wrong comment, please ignore.
you pronounce it as gar-bah-gae?
Yes, and the difference is that the right version is way worse. Thanks for playing.
I mean, if you say so.
It’s been strongly rumored for a very, very long time. Keep in mind that they’ve always been a lot more than games well before their pachinko focus, including their real estate holdings- health clubs and the like.
In the 80s/90s, a few big arcade players (Konami, Capcom, SNK) and some of the slightly smaller &…
That’s probably what I’ve used at least most of the time- I’m going from distant memory and Googling the actual name/data/etc proved bizarrely difficult so I gave up. I just remember the strategy, or more specifically “why would I ever choose anything but the heavy stuff?” once I became a highly efficient small craft…
I rarely see this strategy mentioned, but one of my favorite ways to just absolutely annihilate any and all capital ships no matter how huge was to load up on the super heavy but short range bombs, get up close, nuke their shields, ionize them to uselessness, and then do whatever you want. Refill your bombs if needed.…
I mean this rhetorically, not really a criticism, but how can anyone examine this phenomenon and not bring up money laundering even once? Crypto/blockchain/etc quite obviously provides a laundering goldmine.
The “wrong” interpretation of the Hank shoe joke is easily 300% funnier, and if I was the writer I’d absolutely pretend that’s what I meant even if that’s technically a lie.
Using that DLC, my strategy from roughly rank 20 to 100 (basically the point at which I could easily afford them) was more or less a singular one. Pretty sure that had I tried to complete that in literally the earliest chapter I could have completed it (which I did)*without* having had the best cards in the game being…
While I agree with some of the sticking points here, I feel like traditional grinding wasn’t actually something I needed to do in the end despite how frequently I’ve seen it brought up- the dungeons (which are not, in fact, hours long except under the most generous reading of that plural) have a specific enemy worth a…
I mean, you’re spouting marketing 101 here, everyone knows about holiday purchases. It’s not much of an insight unless you’re talking to an audience of 32-year-old people who just snapped out of a 30 year coma. There’s many more things to consider when launching any product, including that holiday may actually be the…
it’s been this way since the Voodoo 1 and it was way way way way way worse then than it is now. the closest thing there ever was to console-like simplicity on PC was something like 2005-10, when games were still being made for the PS360 spec and thus even wildly underoptimized games (which describes at least 50% of…
I tend to look at Rare’s 3 post-BK platformers as three distinct different paths for the 3D Platforming genre as a whole.
*Long Reply Alert*
This isn’t really that weird or even unprecedented. If you look at street racing games of the post-Fast & the Furious PS2/Xbox era, Midnight Club 3 for example, quite a few major foreign brands were rather conspicuously absent way back then and it’s not hard to understand why from the perspective of…
the jingly-jangly jovial orchestral soundtrack of SMB (and basically every other kids movie from around the same time frame) kills the “watchable” part of SMB, and it kills me given the Blade Runner/Max Headroom connections that made for the most unique visual re-imagining the series has or likely ever will have.
If you’re really starved for this kind of thing, pick thee up the first 30 or so issues of Nintendo Power and every single issue of Incite Gaming.
Yes. Also consider any Kirby game with co-op, which are similar in that only one player (in Kirby’s case, the person playing Kirby) has to actually be playing with anything resembling skill to make rapid progress.
I loved K&B but more broadly, I can’t recommend Kirby co-op enough for introducing the joy of teamwork in…
Objectively speaking, I’d describe the overall challenge as 2/10. You basically can’t die, and it’s very much a co-op game where only one person needs to rise to its (in this case, minimal) challenge since you can easily just resurrect your partner no matter how much they suck.
I want to also make clear I don’t mean…