meloncov
Kevin Baker
meloncov

Fiasco isn’t at all complicated (you can teach it in five minutes), but it does have a couple rules that are counter-intuitive and easy to misunderstand. It definitely helps to have one experienced player, or at least one player who has watched the Tableptop episode.

Let me heartily recommend Fiasco, especially if you have a group of players who love the improv-y side of role-playing. The system does a fantastic job of helping to generate memorable stories, and as a bonus, it requires absolutely no prep-work prior to the game.

My mother ran what were effectively RPGs with lots of math problems naturally built into the story. “You’re traveling for seven days, you need three pounds of supplies per day, how many pounds of supplies do you need?” and so on.

Some people’s memories are more visual than others. I know people who can easily remember exactly what a book’s cover looks like, but not the author or exact title.

That’s true for entry level positions, but you can’t make a AAA game with all juniors.

Developers at Blizzard aren’t getting fired. A significant number of developers in other corners of Activision are.

Because they don’t have a union.

I think that’s largely addressed by rule two.

It sounds like it’ll be something along the lines of The Museum of Ice Cream; basically, a set of glorified backdrops to take selfies in front of.

None of the D&D books (except for the special edition of the art book) are over fifty bucks each. Most are under thirty. Everything you need to play as a player for years is 20-30 bucks, everything you need as a DM is around seventy.

None of the D&D books (except for the special edition of the art book) are over fifty bucks each. Most are under

You certainly can spend plenty of money on D&D (and I have) but I know many people who average well under a hundred bucks spent per decade of playing D&D, at least if you exclude food eaten while playing.

You certainly can spend plenty of money on D&D (and I have) but I know many people who average well under a hundred

It’d be very difficult to do a satisfying adventure in a single hour. However, if you can do longer sessions (two hours minimum, three or four would be better) you can definitely design the game so that players can drop in inconsistently without any problems. In fact, Wizards officially supports that style of game

It’d be very difficult to do a satisfying adventure in a single hour. However, if you can do longer sessions (two

I’ve heard that’s not the case anymore, or at least not to the degree it once was. Too many people go because they assume there will no crowds.

Its player base is definitely down from its all time high, but it was a really really high all time high. I’d bet good money it’s still in the top twenty most played competitive online games.

The latest Spider-Man game is not, strictly speaking, MCU. Which is kinda pedantic, but also an important part of its success; being in its own world gave the developers the space they needed to optimize the world and story to support gameplay.

I’ve never had trouble with recreations of real coasters in RCT. However, it’s really easy to not realize just how high you’re building a lift hill, since the peeps are so tiny. If you build something that looks like a real coaster except the first hill is fifty feet taller, it’s gonna hurt people.

I don’t know if Parkitect has banked turns, but if it does, the lack of them is probably a big part of the problem. Also, you generally want to do do drop, then a hill to burn off some speed, then the first turn. Going through the first turn at full speed tends to create too much g-force.

Asking for permission is a good idea.

Good info, but they ended the shareholder discount a few years back.