meirtai
meirtai
meirtai

Freedom in hunting quest? I don’t think a single one even had any option involved (wait just remember one, where you can spare the shape shifter, only one I can think of) they were almost all extremely linear. The one that offered freedom were definitely the exception.

Variety? Instead of 25 identical quest I would have taken 5 different one.

Nope sorry, the bug were still present even 5 month after release, here’s the patch note with many of those going into fix for the base game and not the DLC, you’ll note the data is not june

Well first I’ll leave this here

Yeah about as fleshed out as a WoW quest, of which there are thousands of. And the story themselves are also incredibly repetitive “Oh we’ve been seeing weird stuff lately” and then “Oh that might something to do with the tragedy that happened”

Yeah but at least other open world RPG actually let you vary your play style, whereas W3 doesn’t at all. You can’t really focus on magic because of the stamina bar (I mean you can, but it’s incredibly boring since you have to wait a few sec between every action) all the weapon handle exactly the same and the bow is

See if that ring a bell. Check board, talk to quest giver, go to yellow area, activate witcher sense, follow red trail, loot something, go back to talk to guy who give you quest, go to other yellow area, activate witcher sense, fight enemy you’ve already fought bunch of time. That’s 80% of all hunt quest.

Well lets just say that bug get in the way of fun, like say quest can’t be completed, random crash. Oh and my favorite one, when the most important scene of the game had texture hoping in the entire time, gotta love when a scene start with the character floating 10 000 feet in the air, hard to take anything that

Maybe it depend on the platform but on PS4 they fixed the most wanted quest last month I think, had never worked before then.

Oh god, gwent so unbalance, the winner should just be determined as soon as the game start by the number of spy in players deck (or spy and decoy on the harder fight).

They can be said of FO4, but W3 is far more guilty of them (they had to patch there control, how many game have to do that?!), I’m not advocating for FO4 to be GOTY, I’m advocating for pretty much anything but W3 though.

You though fallout 4 came out over 6 month ago? None of this actually apply to fallout 4 over W3.

Man I wish W3 wasn’t getting as much praise, it just feel like the bar is being massively lowered. It doesn’t matter if your game come out super buggy (and still has quest that are impossible to complete 6+ month after release), it doesn’t matter if you ship with awful control that you have to patch, it doesn’t matter

I agree with most of this, but I didn’t get sucked into the settlement because it felt like it was entirely there for cosmetic purpose and none of the gameplay effect mattered. Honestly it felt like wasted potential, at most a demo of what could be (say you could create a settlement anywhere and it’d be far more

No you’re right, it’s sadly a massive problem with the game, you have this huge squad with different ability and class, but the best way to play it is to spam the same 2 character and rush the objective, many mission can be beaten (and need to be to get the best grade) in one or two turn. VC gameplay is hard to learn

I, for one, welcome our new moe overlord.

Simple, some people have a too much money and they don’t mind paying huge amount for trivial stuff. Other just click buy without realizing what that actually mean. Most F2P actually fold pretty quick, the few that survive can get by because of the biggest advantage of F2P, large user base. That’s why MP go F2P,

Can I get on option not to be queue with pre made? I’ll take an extra 2-3 minute for that

It’s a pretty terrible idea to have new player start with an hero that represent none of the other hero play style...

Honestly the entirety of steam need a revamp. Pretty much every aspect of the steam store is either barely working or terrible, starting with the atrocious (both visually and practically) UI.