meendogg
meendogg
meendogg

I agree in concept, but it absolutely depends on the world design of the game. The main problem with minimaps, as I see it, is not so much the visual distraction as it is the fact that the assumption of their presence and use changes the way developers design their game worlds. The problem with playing Assassin’s

Shit, this alone sells me on this story. That’s hilarious.

How about instead of begging for old series’ to get resurrected or remade, we beg for companies to make new games with things we’ve never seen before?

As a Brit, I read this article and actually felt the same as you.

Oh, man, I love how delightfully and obnoxiously British this article is. "Everybody else's iconic historical periods can be reduced to shallow bastardized slaughterfests, but to capture the British spirit you need civilized nuance".

From what I understand there was significant pressure from Publisher Sega to deliver a Simultaneous release. As such a third party was brought in for the PS3 port, namely what was then Nex Entertainment. As in almost every other Xbox 360 lead-platform title Platinum Games / Nex ran into difficulty converting the

It's not nostalgia if you genuinely enjoy it. I just find active combat more stressful than I prefer my RPGs to be.

The only problem is that there are no games (at least AAA games) with menu systems anymore. I know, I know... action-RPGs are the future and etc., etc. etc., but they still could create a game (a pretty good one) using the old combat system, with menus and the like. The enjoyment of thinking (almost like a chess

Clearly not as good as the Lightning Returns Dog