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Well I named Star Fox, already. But I wasn't a fan of any of N64-era Rare games. I guess Rogue Squadron was pretty decent though. Even still- it was embarrassing how many more good games (and more variety) was available on the competing platforms at the time.

With the exception of Mario 64, Star Fox 64, Mario Kart 64, Pilotwings 64, and Wave Race 64- I would use that same list as my first year disappointments with the N64. Not trolling or trying to be toxic- I just remember being very let down by almost every one of those games. I also had a PS1 and Saturn (and a decent

Ocarina was not a launch title. It came out over two years after the N64 launched, and Bomberman was released in 97. But you’re right: the N64 was absolutely worth owning... in addition to other gaming platforms.

Purely a matter of opinion, but I can count all the games I found worth owning on N64 on both hands. There were definitely more games beyond that which were popular and critical successes that could be considered good/great- but for whatever reason just didn’t appeal to me (anything by RARE, for example). By ‘99 the

Oh man, I remember that eternal wait for games like it was yesterday. I’d already owned a PS1 and Saturn at that point- but Mario 64 and Pilotwings on day one- and then two months later, Waverace- and then all the way to February before Mario Kart 64- and then all the way until July ‘97 for Star Fox (GoldenEye came

I think it’s better for most consumers. I’ve missed out on some big sales because I wasn’t able to log into steam at the right time, and just decided to skip out altogether, because it didn’t seem fair that my discount would only be 25% instead of 75% for an arbitrary matter of hours within the same day.

Can we trade for Mario Sunshine HD? Thanks.

Obey this man’s wish!! ^^

I agree that user interface is a huge part of a game’s identity and can greatly define the overall look and feel of a game (especially in menu heavy games that have you spending hours sorting through various menus and logs and inventories, etc.).

What seems to be happening in most of these examples has nothing to do with hardware limitations but rather a publisher handing cross platform development duties to outside developers after the primary developer has mostly completed development on the lead platform. They don’t usually get an equal budget or enough

Or 3 hours in the real world.

Looks more like a twin-stick shooter than an arcade vertical shoot-em-up.

Well it's certainly a better deal than $50 in October.

It came out one year before the PS4.

Probably too late. Batman was a decent game for the slow period in which it was released- but who in their right mind wants to buy this game at full price now that the bigger and better games of the year are just rolling out?

Destiny’s Most Delicious Weapon?

And because his Gran Turismo games don’t feature dynamic damage modeling- he reasonably assumed that no real harm would come from crashing at high speeds. ;)

But what about the gameplay? The strategy and character classes and developing a dynamic party are what makes a Final Fantasy. I think Square is focusing too much on superficial elements without taking into consideration their actual purpose in a Final Fantasy game.

As an old-school Final Fantasy fan, this game looks horrible based on what I’ve seen so far. An open world with nothing to do and mindless hack and slash gameplay. I don’t see how Square Enix stays afloat since they seem to have suffered a serious talent drain. I guess it must be the Eidos brand picking up the sales

Thanks for that video. Much more informative and fun to watch than the Kotaku video.