mctelinde
mctelinde
mctelinde

There won't be any consoles if everyone thinks that way.

There's a comparison for you.

I certainly agree with you about the cost of games on PC and how, in the long run, you're saving money by gaming on PC. What I'm trying to say is that you'll be hard-pressed to build a custom gaming PC for $399 that will last you ~7 years and still run games well after that time period.

Despite the fact that the hardware you are purchasing for a PC may, on paper, be more powerful than the hardware found in the Xbox One or PS4, the PC is at a disadvantage because the operating system is heavier and the games you're running on your custom-built PC aren't fully optimized for the hardware you're using.

If I were you I'd definitely wait until you can upgrade your TV to buy a next-gen console. Part of the purpose of the new iteration of consoles is to be able to play your games at higher frame rates, in 1080p, which you won't be able to do on a SDTV. Of course, that was also part of the purpose of the last iteration

You can replace the internal HDD in the PS4 with a 2.5" HDD (or SSD), you just can't use external hard drives.

Destiny will not be exclusive for either console.

Kojima was so ahead of his time, hashtagging and whatnot.

They actually take up quite a bit of room because nowadays the pre-rendered cutscenes are HD video files. If you have a lot of HD cutscenes in a game, those files take up a lot of space.

Yeah, they render the cutscenes on a PS3 rendering farm with multiple PS3s so they can incorporate higher quality assets.

Most of the Uncharted games' cut scenes are rendered on a rendering farm with multiple PS3's, then converted into a HD video so that the console doesn't have to render it (the console couldn't render it anyway, since they bump up some of the settings in these cut scenes to make the graphics look better).

Same thing with Eva from MGS3. Why's this such a big deal now? Thanks for the big ass star btw!

Ever played a Metal Gear Solid game? A lot of things don't make sense. That's the excellence of the franchise.

The CGI in games like FFX aren't rendered on the console usually, rather they're rendered with a powerful PC or a console farm, then they're simply converted to a video file that's played in the game.

So, your idea of a next-gen console is a device that cost upwards of $600 to $700 and is a graphical power house, even compared to modern high-end PC's today. You have to remember that if Sony tried to pull that stunt again, especially by using some exotic architecture once more, like a next-gen Cell processor, they

I personally don't think it's Source 2 because I doubt Valve would let a separate development house use their next generation engine and show it off before Valve was able to reveal it to the public.

Funny thing that you mention COD Ghosts using an aging engine, when Titanfall is using an even older engine (Source Engine). It's pretty impressive that the Source Engine can still hold up through multiple generations like this.

You'd be wrong in this case. Sony is using GDDR5 as a unified pool of memory for the entire hardware, graphics and system alike.

Yes, these are indeed doctored.