mcredhead
McRedhead
mcredhead
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I appreciate the work they’re putting into the game, and the work they’ve put into recreating the game is genuinely impressive, but I’m bummed the game they chose to put their time and effort into is Fallout 3, and not any other entry in the series (Brotherhood of Steel notwithstanding).

Realism doesn’t belong in Call of Duty, but as long as you’re making that argument, the BAR is in the same category as the M1 Garand, as a rifle. Traditionally, it was too heavy to use as a rifle (at a whopping 18lbs), so it was used as a machine gun instead. In WWII, you can handle a BAR at the same speed you can

I don’t think AW did it very well, but BO3 and IW certainly did.

It’s shitty that in a series that traditionally featured game modes where your teammates couldn’t harm you now make you subject to trolls spamming grenades to stun their allies. It’s far from petty.

That’s just confirmation bias. I don’t particularly like that such a shoddy, slapdash entry in the series sold as well as it did, but WWII had well over ten million copies sold in its first week.

It means the already fairly low-damage SMGs are getting outgunned by the vastly more powerful assault rifles, which have substantially better damage and accuracy while sharing the poor mobility stats that are also affecting SMGs.

Don’t spend a dime. Fans will often justify their purchases by saying it’s “supporting the devs”, but whales already support Digital Extremes, and they make hundreds of millions annually. It’s one of the biggest games on PC in the west. Buy a coffee when you’re drowsy instead.

Ah, I’m sorry. My mistake.

Problem with Arms was that it was just starved for things to do at launch. You had an arcade mode, a versus mode, and the trifecta of local, ad-hoc, and online multiplayer. Aside from that, there wasn’t much new the game could do to pull in players. Nintendo knew what to include in a fighting game from launch to get

I kinda dig having total control of party members. You can set Persona 4 Golden to give party members independent control, but I’ve never liked leaving success in the hands of the computer. It means victory doesn’t feel as earned, and defeat doesn’t seem fair. But to each their own.

The game hasn’t even been out for a fucking year! This just makes me skeptical. If we get a new Soulsborne-style game from From Software this or next year, and it were to sell poorly (just for the sake of hypothesis, let’s say it could), would they be this eager to shut down server support for the game, too?

I maintain whenever it comes up that Persona 3 FES needs to come to PS2 on PS4. Sony, Atlus, make it happen. It’s money on the table.

Alpha Protocol. Didn’t even need to think twice. Everything in that game is straight-up broken, bland, boring, or bad except for the story, characters, and dialogue system. That stuff is so good it salvages the entire experience.

Sebastian’s own personal arc within STEM where he faces down the Anima is a particularly awesome moment. Divorced from the rest of the game is this onryō who doesn’t fit into the world at all. She walks through walls and haunts Sebastian through them STEM world for seemingly no other reason than to turn him into

I know. But that’s not what I was referring to. If the game had performance issues as you claimed, and ran at sub-30FPS framerates much of the time:

What do you mean “they don’t run at higher framerates”? The video I linked proves PS2 games have substantially better performance on PS4. If the game had performance issues on the PS2, it’s safe to say very few of those issues will return on PS4.

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That’s the nice thing about PS2 on PS4 titles: they run at a higher resolution than they did on PS2 (doubled from 480p to 960p), with significantly higher framerates than the original release. This is an older video from when the tech was in its infancy; it’s since improved quite a bit.

All I want is Megaten games! Nocturne, Digital Devil Saga, Devil Summoner RK, Persona 3 FES!

These people are amateurs reverse-engineering the Cell CPU. Sony’s professional engineers who helped design the PS3 and PS4 definitely have a shot at replicating it consistently on the PS4.

After playing through it twice, yes.