mcredhead
McRedhead
mcredhead

“Supporting the devs” is practically a dogwhistle that says “I don’t care about marginalized people, I just want to convince myself it’s okay to support their oppressors.”

I remember that game. I actually got pretty good at it, too. Problem is, due to the game being built around linear stages, there was basically only one way to play every level, and that’s pretty lame.

It’s worth noting that Gears 5's MTX, which are mentioned in one of the articles linked within this article, have been simplified to be not just much more understandable, but much fairer as well. There’s no more supply drops, so completing battle pass tiers gives you cosmetics, iron (paid currency), and coins. Coins

I wonder what happened with Sledgehammer’s CoD? The idea that development was so troubled that Treyarch wound up taking their spot is a little concerning.

There you have it, listen to this person. I’m just running a 3700X.

There you have it, listen to this person. I’m just running a 3700X.

Don’t get the Hyper 212 Evo. It’s good for budget CPUs, but it’s also something of a relic (and the 212 Black is a better cooler for the same price). If you’re buying a 3900X you should be dropping the dough such a chip deserves. The cooler it is, the better your clockspeeds will be, too. Get something from Noctua, or

Don’t get the Hyper 212 Evo. It’s good for budget CPUs, but it’s also something of a relic (and the 212 Black is a

I think the reason the Xbox controller is as popular as it is is because of platformers and the like, which are largely dependent on having one thumb on the left analog stick, and the other on the face buttons. Having the sticks be asymmetrical means you’ll have one thumb where you move, and the other thumb directly

I think the reason the Xbox controller is as popular as it is is because of platformers and the like, which are

I feel like this particular line is important to address: the game’s title screen upon completion is of the building that housed the Fireflies Abby contacted over the radio. In the foreground is Abby and Lev’s skiff, beached on the shore.

You can always find another job. You can’t bring back from the dead a trans woman murdered by someone inspired by the hate speech of people like Rowling.

It’s unfortunately not quite the same thing, but if you play some of the optional missions that let you return to old locales, one of them takes place at the set of a propaganda piece about BJ’s life. On that set, there are Klansmen aplenty, if you want to tear a few of those fuckers apart with microwaves.

The only thing that keeps me from truly loving Unity is the disastrous launch, and the strange optimizations made to help the game perform better, such as the cloth physics going out of whack, and atrocious pop-in on NPCs.

Military recruitment centers converted parts of the facilities for LAN console gaming, offering stuff like Call of Duty and Halo for middle and high-school age kids to play, and subtly implying that’s what military service was like, using the games to encourage them to enlist when of age.

It makes sense. In my opinion, these are three of the most memorable aspects of their respective elements of the series:

I really wish Raven/IW would focus more on Blackout’s style of weapon customization, where you picked what camo or weapon variant your weapon would appear as when you picked it up in the game, but didn’t come with attachments and whatnot.

New, on Xrock Game Pass.

I enjoyed Unity and Syndicate’s “hold A to climb up, hold B to climb down” system. It’s as it sounds: when holding RT, you’d travel in a fairly straight path. When holding A, you’d automatically start scaling nearby handholds and platforms. When holding B, you’d begin a steady descent to the ground that wasn’t as

The major problem there is that it’s not always all about the resolution. If your game is CPU-bound and you’ve got tons of GPU power left to work with, you can push the resolution higher without sacrificing the framerate. But if you lower the resolution, due to being CPU bound, you won’t see a substantial performance

It is a naturalized citizen.

Now they just need to bring back traditional “find the handhold” climbing. It’s so unexciting in Origins and Odyssey to climb buildings and the like because you simply need to hold A and push up to climb. In past games, you didn’t grab onto invisible handholds that covered every surface.

Correct, but every time I can recall they’ve done this four-button “cross” configuration, they’ve done it as I’ve described.