mcharbonneau
mcharbonneau
mcharbonneau

I tried it and loved it, but after seeing how I used like 10% of the mechanics in 5-6 hours of gameplay, I never played it again. It’s an incredibly complex and well-made game, I just don’t have that kind of time to invest in a game. 

I really hope they will publish an honest post mortem of the production when (if?) it gets released. As a game dev myself, I’m really curious to know what the hell happened in this production during all those years.

As a dev, even if IK is a really nice tool, sometimes that kind of glitches drives me crazy.

It seems to be a fake window. It looks like it renders a real interior, but it’s a prerendered cubemap or something similar to that. Looks good and saves rendering. The other windows seem to contain the same environment. They probably misplaced that one.

What I could come up with in less than 2 hours. It's not really the real thing, but it's similar enough to be funny. enjoy!

Thanks, now I want to waste hours of my life making this.

For his defense, bots are available in D3, but it does seems risky to use them without getting banned. I know someone who lost his account 2 or 3 times because of that. So I would guess that upper-tiers players mostly play by the rules if they didn't get ban already.

For me, pausable real-time is a nice mix of real time gameplay and turn-based. It features the "realism" of real-time, in which every character does their actions at the same time. On the other side, like turn-based games, it allows you to think longer before doing an action. And like you said, if you don't need the

I kinda like this game, but I think it screams for pausable real-time combat instead of turn-based combat. Maybe I miss Baldur's Gate I and II too much.

It's actually fun, but it's kinda pricey. I'm a bit surprised too.

From a dev point of view, it seems the breast jiggle is simply synched with the walking animation or something similar. No matter the intensity of the step, it bounces with a similar displacement. Can't believe a game with that much budget would let pass such an odd behaviour.

Having a large community playing and modding their games has benefits for PC game developers. Bethesda knows they have nothing to win by suing a modder.

It seems Ultraman can do it too

My face when I saw this

That would be way too kind, get him an Ouya.

Like some others said, "crunch time" is pretty common in the west too. More often than not, the length in development of a game is more dependent to iterations in the design. If you check development of very long projects, you often see major parts of the design changing completely mid-project. Sometimes it's healthy

I really don't think you could make a penny with this. Flappy Bird is probably the most cloned game right now, and I could personally make one in 1-2 days if I wanted to. The problem is that it would be one clone in a pool of probably thousands. Not worth my time.

Suing The Banner Saga makers for a "similar" name, while ripping games themselves.

Length never has been an issue for me, as long as the game contains an healthy mix of production value/originality/good design. In fact, I think the pursuit of greater length is a big problem in games nowadays, with a lot of games designed to have a maximal length/production cost ratio. Then you get games with endless

I can say that I doubt his excuse too, but I really don't think neither Nintendo nor Piou Piou (I don't even think this one is copyrighted) would have a case against Flappy Bird. Suing someone for copying your gameplay/art seems almost impossible, whereas suing someone for having a similar name seems easier, or at