maudenubbins
Maude St. Nubbins
maudenubbins

They did, but a maintenance team is still doing patches and multiplayer updates. The rest of the team has been moved to other projects.

Spoilers...

Don’t count on any new DLC, just patches and Multiplayer maps. They scattered the majority of the team to work on Battlefront II and Bioware’s new RPG.

You try working on a AAA game for five years and let me know if you still feel that way, especially after the damage it does to your health, personal life, etc. You think they’re working 9 to 5 jobs? Even if they got a bonus (and EA does not indiscriminately hand them out, believe me), that would have barely touched

It already had five. At some point you have to cut the cord. Some games can’t be saved.

It was actually five years, and several internal shakeups. Andromeda was largely done by the team who build ME3's multiplayer, not the original ME team. It’s unfortunate, but they were just not up to the pressure of working on a flagship IP for EA. I’ve been there, got tired of falling on my sword.

You’re in luck, EA is done with Mass Effect for a long time too.

They had already delayed it several times...Andromeda started up while Mass Effect 3 was finishing in 2012. This is the reality of AAA game development- you can’t fund a game team indefinitely, and the long lead times required to put launch marketing plans in place tends to box teams into a corner. On top of that, EA,

Unfortunately, EA put the Mass Effect IP on ice after Andromeda’s critical and financial disappointment. They have a skeleton crew working on maintenance patches and multiplayer updates, but it is highly unlikely we will see any DLC, let alone another Mass Effect game any time soon. The bulk of the team has been moved

Or, you know, just keep your snarky mouth shut. What the fuck do you care, anyway? Technology isn’t a religion. You’re not special because of the particular corporation to which you send your tithe each year.

Any game with a cutaway view of a building looks like This War of Mine, and vice versa. 11 Bit hardly has a patent on that presentation. Regardless, the goals and tone of the game are quite different.

While likely picking up a larger audience in all the other countries that have been looking at us and shaking their heads since November.

There is very little that happens that justifies the slog through season 2. The Windom Earle storyline starts around episode 21, but I feel you could skip to the last two episodes and not miss anything important for season 3.

I assume you’re not being serious, but just in case, that’s just the Twin Peaks Tavern in the Castro neighborhood of San Francisco. It’s been around since the 30's and is a historic landmark.

It’s a tricky problem. If we stay in our own bubbles, we’re no better than the “willfully ignorant” Fox viewers we decry. I regularly look at right-wing news sources to see what their priorities are, stories they pick up that the left ignores, and how they spin. That said, it absolutely starts to burn if I stay too

Let me explain it then - Having a bunch of free artists to create a giant open world isn’t very compelling in and of itself if you don’t have a sufficient number of engineers and designers to populate that world with interesting things to do.

I don’t see what that has to do with the conversation. Nobody starts off a new project with a full team (on purpose), that’s just an idiotic waste of money because so many aspects of game development have to be done in sequence, not parallel. The only time I ever did it was under duress, because my studio didn’t have

And theft is still wrong. Justifying it by saying corporate theft isn’t the same is morally bankrupt.

Then you’re just speaking in pointless hypotheticals, because the guy closed the door on that opportunity the second he found the disc and posted about it.