mattgerardi--disqus
Matt Gerardi
mattgerardi--disqus

Fun fact about Nintendo: They're really really terrible at providing screenshots sometimes. And these are actually just captured from that trailer at the top of the article. I think the game looks a lot better in motion. There can definitely be an annoying level of bloom occasionally, but I think the washed-out

I was actually going to talk about the game's replayability (or what I believe to be a lack thereof) in one of my responses, but this was already getting long in the tooth for what was kind of a silly, casual discussion about a silly question anyway, so I didn't go there. My take is pretty much that, no, it won't hold

Nintendo keeps pulling and reuploading the videos, so we unpublished for a bit while they figured their shit out. Should be okay now?

I don't know about that. Off the top of my head, I remember US Gamer and Eurogamer being somewhat down on it, plus Destructoid was lukewarm at best. Clay played Horizon over a period of several weeks in writing those pieces, so it's probably not a matter of burning out on it. It's just, you know, not everyone will

Maybe it's owed to how much combat I avoided in general, but after around 10 hours or so, I always had a decent stash of stuff. (Plus I expanded my melee weapon inventory ASAP.) Still, I didn't have anything too good, and I definitely wasted my entire arsenal on the guy. It was more a process of feeling out its

I thought fighting that was the only chance I had to get enough arrows. It was insanely hard, but I did it eventually. I…wouldn't recommend it. But the fact that it CAN be done speaks to why I love this game so much.

I just have to say: Coming into the comments and reading everyone's highly spoiler-tagged retellings of the weird stuff they've seen/done in Zelda is pretty much my favorite thing.

Nope. Everything in Zelda is free game to talk about at this point. I just don't think it's fair to readers to spoil any specific moments or things I've seen, even if those details would make writing about why this game is rad so much easier. That's how profoundly surprised and delighted I've been by a lot of it.

I'm deliberately not getting into details on anything, which has made writing these very very difficult, but I feel it's extremely important to experiencing this one properly.

That's not quite right, although the combat has definitely moved in a more methodical Dark Souls-like direction. (You can shield parry, plunge attack, AND dash attack.) There's a much bigger emphasis on the exploration and traversal of huge, open spaces. It's closer to something like Skyrim, where you could

Food is pretty much everywhere and as far as i can tell you have unlimited inventory space for it, but cooking is kind of a necessity. I usually hate crafting in games, but I've actually found this to be pretty fun. The physical process is super tedious (it involves opening a menu and instructing Link to literally

Fun fact: When I played the demo (my second time with the game) at January's big Switch reveal, I totally walked right passed the chests with your clothes and just ran around—on Nintendo's livestream, apparently—with nearly naked Link. I kept thinking "Huh, wasn't I supposed to find pants somewhere?" Turns out they're

It appears to be 100 total.

Just icons, but there are handful of different types—sword, shield, skull (useful for powerful enemies or dangerous spots you might want to revisit), treasure chest, star (which I've started using as my general "Oh hey, that looks like something I should visit eventually" icon), etc.

Certain locations and the approximate destination of your current quest will show up automatically, but that's it. You have to drop the icons for everything else. It's such a simple, stupidly brilliant inversion of everything I hate about open world games.

I don't think it's as bad as a lot of people have made it out to be or as bad as it looks from the pictures, but it's definitely not ideal. But remember, I've only played Zelda for any extended period of time, so my experience with actually using the right Joy-Con as an individual controller (the only time when the

Possibly. You're right to question the licensing situation with that particular piece. It's possible that whatever magic is happening between the Switch and the dock is a proprietary tech that Nintendo won't allow third-parties to iterate on, but I have no idea.

I haven't heard any sort of fan running in any configuration.

Seriously: Don't knock Arms until you've tried it—extensively. There's way more going on in that game than meets the eye.

I'm pretty sure it was docked. As much sense as it would make for the dock to help stabilize framerate, as far as I've hard and seen, there's no real sign of the dock beefing up anything more than resolution.