Yes! I'm the exact same way. I chalk it up to me being a trumpet player. Assessing lyrical content and even hearing lyrics at all is tough for me. Makes writing about it waaaaay harder. You're not alone, though!
Yes! I'm the exact same way. I chalk it up to me being a trumpet player. Assessing lyrical content and even hearing lyrics at all is tough for me. Makes writing about it waaaaay harder. You're not alone, though!
Not while I'm still here!
It's definitely still a Sonic game at heart, and if you don't jibe with that style of level design, this might not change anything. It's not a long game and so much of it is based on the assumption that you'll want to play through these levels multiple times. (Frankly, it's the only Sonic game I've played as an adult…
You can play as Tails on his own in singleplayer, yes. Or you can play Sonic 2-style two-player co-op where the second person is Tails and doing exactly what you mentioned.
I've been playing it. Probably can't get around to giving it a full review (I gave Sonic priority), but I'll probably drop some thoughts in WAYPTW. I don't think it's quite as dire as the worst reviews have made it out to be, but the writing is reeeeeally annoying and they probably went a little overboard on the RPG…
Yeah, after playing through the whole thing, seeing the levels and looks the devs went with, CD is clearly the strongest reference point
It's not nearly as action-oriented as those kinds of games. It's mostly walking through environments, hearing narration, and solving puzzles. I'd say the swordfighting, which leans more Dark Souls than DMC albeit much simpler, is about 15 percent of the whole thing. It's straightforward and pretty easy, but I enjoyed…
Honestly, playing it as part of the research for this, I thought it was less horrid than Mythologies, but only in the way being held down and forced to watch paint dry for hours on end is preferable to being waterboarded.
I was actually a south shore kid (grew up in Lindenhurst). I guess my dad just figured something this big deserved a better theater and took me on the trip up there. Weirdly enough, I now live much closer to where it used to be and, completely unbeknownst to me until I started researching it, had driven past the giant…
It's completely third person. And there is an easy mode for combat (as well as a hard mode). The game defaults to "auto," though, so I assume it'll kind of adjust itself based on how you're doing. I have no idea what the difficulties actually affect, though.
First off, I'd like to say that if you're remotely interested in playing the game, you really owe it to yourself to not read ANY of this or any other articles about this subject. Just go play it. You'll be fine.
That's the real sticking point with this game, isn't it? I don't have the life experiences to really comment on its authenticity, but watching the featurette that's included with the game—in addition to absorbing the real honesty and tenderness of the game itself—I very much get the feeling that Ninja Theory tried…
I should say, it's sort of both? There are a few puzzles that rely on positional audio (plus controller rumble to simulate physical sensations) to guide you, but the voices thing is far more present.
Sorry, but I can't give you a great answer. I imagine it'll simulate it pretty well—the whole hearing voices thing really is a trick of sound appearing to spin around your head, so it seems like surround would work—but I don't have surround in my current place, so I couldn't test it. I didn't get great results from…
Counter-counter-counterpoint: It has issues, but interested parties should still consider playing it because it is a fascinating artistic achievement.
Yeah, Windjammers is a very strange game that had a bit of a resurgence thanks to the folks at Giantbomb and a surprisingly lively French competitive scene. (Seriously.) People had been wondering how to get a modern version for a while, and back when it seemed like an impossibility, a handful of imitators like that…
It's one of my favorite multiplayer games of all time, and I sincerely hope they don't bungle that PS4 version. Fingers crossed.
Windjammers is my one true answer, but that's an easy pick. Backup goes to another Data East fantasy sport, Heavy Smash. Like Pyre, it's basically Powerball from American Gladiators, except with more players and the ball explodes when you score a goal. It's awesome: https://www.youtube.com/wat…
This was my single biggest disappointment with the show. I mean, I wasn't really expecting to hear Vampire Killer or Bloody Tears or anything, but come on, they're right there! Instead it's all generic ominous tones.
I went into Disqus and approved this. Maybe it'll help?