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Matt Gerardi
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No joke: "Isolation" is one of the selling points on Nintendo's official fact sheet for the game.

Watch the trailer.

I would be very interested in MK8DX night ;)

Thanks to the decision of most of the conference holders to do their shows on the weekend, it's proving kind of difficult to line those up. I'm holding out hope for Sony, at least. I'd say Nintendo as well, but it might be too short to make it worth it.

Motion controls via two Joy Con each; traditional controls with a single Joy Con each or pro controllers.

Despite sharing a lot of aesthetic and design principles with Splatoon, Arms was actually developed by the Mario Kart 8 team. Although, i'm sure there's plenty of cross pollination going on.

I'm just going to go ahead and link to a bunch of stuff relating to high-level fighting game folks playing it at tournaments. It's kind of a thing.

Jason's not wrong about the last hours being a total drag, gameplay wise. As I briefly mentioned, it's a pretty infuriating stretch, with annoying new enemies and lots of long load times if you're playing on console. I just happen to think there's a more storytelling value to the ending.

Microsoft's joint Xbox/Windows initiative only applies to its own games.

Yep, between that and the detail it could bring to the mythological enemies, modern tech would treat an updated take on Otogi very, very well.

Fun fact: Otogi was my first pick until I realized Sega probably doesn't own the rights to it. They only published in America, while the game's developer, a little studio called FromSoftware, handled the original Japanese release. While the action is way more brainless than the Souls games, Otogi shares in that

I don't think this has anything to do with that directly. I'm just guessing Microsoft didn't exactly think through the terms of the licensing deals it signed, and Remedy's hands are kinda tied, especially now that they've made a big bid to cut themselves loose. If anything, Microsoft might feel a little burned over

Once I got Leverage 2, I used that to make a giant pile of big heavy things and threw a recycler in the middle. It worked out alright.

Sadly, I've heard a lot of other reviewers putting it around 30-40 hours. That seems ludicrous given the pacing, difficulty, and tone of it all, although if my experience is any indication, a lot of that time is spent failing over and over again.

Captain Internet's spot on. I'd say that it does have some aesthetic and structural things in common with Dead Space. If you stick to the main plot quests, for example, it's a similar experience. A lot of "I need to go here. Oh shit wait there's a problem. Guess I better find another route or go to this other place

It's very much Shock game in everything but name. Arkane's pitch was basically "Let's make System Shock 3"

Yep. Each person can play with a single Joy-Con.

I'd describe it as a proto-Metroidvania—less pure exploration than the original Metroid, but it still has that distinct "gear-gating" that makes this style of game work. And it has way more platforming. It really is a platformer at heart.

It's definitely linear. You can usually head off in several directions and make some progress, but to actually reach the bosses of each zone you'll usually need a specific form's ability.