manganious
MANGANious
manganious

Oh, this thread needs to stop. You clearly don’t understand how technology and code work. Just because they built a tool that could be used for Piracy doesn’t mean that was the purpose. And no, dumping games and keys from MY system is NOT piracy unless I start distributing those files (which I did not).

All that I can say is that resting on one’s laurels is dangerous. Sometimes you have a literally untouchable position and you can keep churning out drivel that turns to gold. Other times you end up like Sim City, that legendary game series that people occasionally mention while enjoying Cities: Skylines.

It should not be this hard to know that the single player option of the game doesn’t need to be always online. This has been a complaint for over a decade.

Yeah, your understanding of AI seems to be that its capable of any sort of thought and it isn't, its weird how you guys live in a fantasy world where a set of algorithms is capable of anything other than vomiting data. 

There’s kindof a wierd undertone of “umm, yeah, okay, suuuurrree buddy...” about this article, but honestly, I think most people aren’t really super sensitive to this stuff as you think they are, except for when twitter/reddit et al. decides to make a mountain out of a molehill. Most people can live perfectly happy

Man I am SO glad that I’m slow at games, thus I’m still finishing Starfield and haven’t jumped back into cyberpunk yet. But now I’ll be able to get the 2.0 stuff, the dlc, and these latest updates when I finally do that! Honestly most excited about the boss fight improvements. Smasher was a pushover in my playthrough

I honestly feel lucky I don’t over analyze movies and can enjoy them without caring if the characters make dumb choices.

There’s a fundamental difference between games and film: games are interactive. You provide input and the game translates that input into in-game actions. The longer the delay between the input and the in-game translation, the worse the game feels. Lower framerates = longer delays, as the duration between frame

My opinion doesn’t carry much weight because I haven’t played nor do I really want to play Starfield. I can, anytime, because I have GamePass, but what this article outlines is exactly why I have no interest. The “Bethesda game” format has never been immersive or interesting or engaging, to me. This is, of course, to

This is a bonkers take. After character creation, almost every single upgrade in Starfield is “+10% pistol damage” “+10kg carry weight” “-5% O2 consumption” “+10% persuasion chance”. Comparatively, the skill tree in AC: Valhalla was a fucking design masterclass.

Oh good we’re still making this absurd argument. I thought it was finally dead. 

In cinematography there are rules (guidelines) about how fast your panning and tracking shots can be based on the 24fps framerate. They also have the benefit of being able to just use a longer exposure and/or post processing to capture more of the motion within a single frame. Games try and replicate this using a motio

Again, you’re taking a very surface level understanding of things and stretching it to the point of being woefully wrong.

That’s roundtrip latency. The thing that is most important in game perception is not light-action-light, its action-light. Your ability to perceive that gap is roughly an order of magnitude higher.

This is objectively false. You sound like the person who hasn’t played much. Only the smallest outpost aren’t instanced. The rest are absolutely load separated dungeons, often with several load separations within a single dungeon.

You see no reason why because you haven’t thought about this very hard. Video games operate on perception-action loops. The latency of that loop is directly tied to the framerate of the game. A higher latency results in a larger disconnect, which reduces the sense of agency, dulls reactions, can cause disorientation

There was an interview from the early 2000's that gave insight to this. The gaming industry takes this to an extreme. There was an old pc magazine/site that posed the question, why aren’t file sizes optimized anymore and the argument was that with pc components getting cheaper for greater capacity and performance,

My guy if a game is jumping between even just 20 and 30 fps, you can fucking see it. It’s not pleasant.

I’m loving the game, but a “next gen” game where they’ve “pushed the technology” this very much isn’t. It’s missing lots of graphical features that are fairly standard with most next gen games now.

I mean he isn’t wrong. Outside of those tiny buildings with not much inside, almost every other building has Skyrim and Fallout 4 levels of loading screens. I noticed that in the 20ish or so hours I’ve played so far. Even a random small cave I went in on a random planet with almost nothing inside aside from a few

Odyssey should be #1 in my opinion. It easily has the best combat in upgrades in any AC game. The blocking system with the LB and RB triggers is genius. When the swords clash and you get that bling. I feel like a badass! Love it!