manganious
MANGANious
manganious

It’s more like units of measurement should be universal for obvious reasons but it’s not, so let’s take the time to dunk on the outliers.

They don’t even have to make a new one. Just port F-Zero GX and add online. It looks great even years later, and is still un unmatched experience. 

Fallen Jedi is a fantastic game, Dragon Age is still highly loved and Titan fall 2's single player is regarded as the greatest single-player campaign shooter of all time. EA should be more mindful of their accomplishments. 

I heavily disagree about your point on Splinter Cell. Games generally tend to stray far from stealth and rather be “stealth-lite”. Splinter Cell is still very much unique in its approach.

Far from a “middle-of-the-road” Zelda game. I’d argue Twilight Princess fits this bill in spades. Skyward Sword is unique in its approach and has some of the best dungeons and combat of the series.

Far from a “middle-of-the-road” Zelda game. I’d argue Twilight Princess fits this bill in spades. Skyward Sword is

I’m fairly interested in your videogame choices if Hollow Knight is the most difficult game you’ve ever played. It’s cool if it’s not your thing, but it’s also kind of a bummer because Hollow Knight has some really cool discoveries.

I’m used to games like Hollow Knight so I didn’t find any of the mandatory bosses

They’re beginning to become cable, and no one likes the cable format. Eventually, all those people who stopped pirating are going to go back to piracy again.

I would like to think that context matters in this case. The situations and accusations you mentioned are barely in the same ballpark to be worth the comparison.

Holy smokes, you’re right!

I burst out laughing at that script excerpt. Funny enough, I can see this working with a serious tone if the delivery of “I never asked for this” turns out differently than how it’s usually delivered in the english dub of the game, because I only laughed due to how the line is delivered in-game anyway.

It’s pretty funny how in the quest for making things more realistic we’re realising that videogames probably don’t have to go all the way into that aspect.

It's kinda hard to normalise something as destructive and costly as throwing a controller at your own TV. 

Me too! I can’t let go of it.

I’m playing Celeste at the moment and I noticed that you get back your superdash even before your sprite touch the ground. This made a particularly windy section easier for me because I can dash again by just barely grazing a moving block.

And I don’t get it either? Doesn’t the game have micro-transactions? Were they afraid that they wouldn’t get people to pay somehow?

To be completely fair, all of this is mentioned when you first come across these things, but no one bothers to read them (including me).

This is not the same thing at all. Until Elden Ring patches in an Easy Mode, this is in no way comparable to your argument in the way that you might think. Of course devs would want to adjust their game if it turns out it’s a bit too punishing or too “cheesable”.

Yeah, it didn’t do it for me either. It was a cool concept though that I felt needed a bit more characters to feel engaging.

I dunno, you could just not read the messages or check the bloodstains. Invasions aren’t really that frequent. But if anything, online does add a bit of replayability to an already replayable game. I find it to be the most enjoyable aspect of the game; seeing other current players’ ghosts going along the same path I’m

thanks...?