Ugh, that sounds like a tough situation to get out of.
Ugh, that sounds like a tough situation to get out of.
Thanks for clarifying that.
In that case, I feel like that's a big mistake on Ubi's part. In the studio I work in, I'm so caught up in my day to day that I have zero time to explore other parts of the engine we work with, and it's not a publicly available one so I can't do it on my own time, I'd love some time to…
Honestly, I think the concept is good. It's the having to interview for a new project bit that strikes me as a bad idea, and probably the biggest contributor to the stress of being there. If they would simply assign people to projects, instead of essentially making them job search again, I think it'd be a much more…
Dont respect a company that cannot even figure out how to keep people in-between projects occupied. It has been like this for over 7 years, HR cannot figure out how to create a better situation for people waiting for a project??? Also if you aren't buddy buddy with everyone or kissing ass - you will go through the…
Micro management and red tape. There is a strict budget for a game. People are payed but because there is no budget left on that game they are not assigned to work on that game. Even when needed or asking for it. Until more budget is approved for that specific game. They don't even get to develop a new game with a…
Some of us called the "sad room". I spent two months. The monotony was soul crushing. Nobody cared if you came in at 10am and left at 2pm, so that's what you did. It really killed my motivation. After a few weeks, some of the people decided to build their own game. Didn't get very far, but it goes to show the boredom…
I would have enjoyed Limbo... unfortunately Ubisoft's little brother spin-off isn't as cool. Honestly, half my time there was essentially limbo... I didn't even know what project I was on for a month after starting. And, I was essentially in limbo for 6 months doing absolutely no "work" at work before they laid me…
It's crazy, I know, but some people like to actually feel like they're contributing. I've got a job where there can be downtime. It's awesome for about 3-4 days, then you start to feel like you're either missing out on something or just not pulling you're weight.
Going everyday to work,and having litteraly nothing to do may seems like a dream but it can get really hard. (I worked at ubisoft and I experienced interproject) It's hard to explain, but you end up the day more exhausted than a normal day, because you spend it trying to find what to do, it's not as simple as "Oh…
Well, you do understand people don't last in interproject forever, right? Every day you're sitting there, getting paid to play games and Facebook and not getting hired by another team, is one day closer to being laid off. You don't know when it'll happen, but you know it'll happen eventually. If you don't get picked…
The looming threat of being laid off while trying to get assigned to a new project.