malware357
Malware357
malware357

I have lived here for 10 years and in my time here I have been forced out of Ubisoft on minor art changes on one project. I have been demoted two levels, I was hired at a level four and subsequently reduced in pay to 35k a year. After this review happened I was never told I could fight this review. I was asked to meet

So like most Ubisoft modeling consists of medium range poly counts and a box map.
Are we to consider this is awesome and why an article about rocks?

Sigh.

Low profile marketing?

Its hard to get access to engines like Snowdrop or Anvil. They said they cannot do that for fear of materials being leaked. Though that happens solely from the team or people playing videos of Ubi games on flights to other passengers. Yes you could work on your own art if you do art, but cannot take anything home or

I mentioned into another reply that what Ubi is also doing is using staff a few of them to help with projects in the main building. The problem is this, supposedly Quebec is paying half the salary for this staff while in interproject, and in turn they staff is to do be doing R&D. The issue is that if an employee is

Yes they do feel the same. I for one wanted access to the assets for a ongoing project to prove hey look what I built. I was told that I could not use the assets or our company engines because of security reasons. They felt I or anyone else who had access to the game could leak images etc. The problem is that its been

Every year there is a culling of staff that is still remaining in Interproject, its an HR mandate.

Your exactly right and what happened to me.

Yes there is QA, but people have salaries, those salaries have to be part of the budgeted cost of that title. If the project is close to the end of development cost, then no more staff can be added to it. People cannot work on personal work while in interproject and keep it. All forms of storage of demo reel type of

You cant do that there, you are not allowed access to the engines they use. You are essentially waiting. For an artist they have their work machine and can do modeling, concept art etc. For a level designer there is no engines they can use aside from what is free to the public.

The thing that was missing from the article is that the government pays half the salary of the staff housed at the 160. So the government is paying for the staff to sit around and play games, watch movies. to quote Ubisoft Montreal VP of human resources Cedric Orvoine.

"This transitional period, known as inter-project,