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Yes, it does. This happens either when planned DLC gets finished before the final game ships and they opt to just toss it on the disc anyway, or (worse) when they decide to make finished content into DLC to wring some extra cash out of people.

Usually the finished-on-disc DLC is stuff like preorder bonuses and are

Honestly it's not common knowledge at all. It's sort of like how many people don't realize movies generally aren't filmed sequentially, or books aren't written with the chapters in order and often have a lot of them juggled around or cut out.

No problem!

I hope nobody feels like I'm talking down to them with this, either. Game development is weird and unintuitive for the most part, so hopefully it's more like "Oh, okay, that's weird but it makes more sense than 'ha ha we made this stuff and now we're gonna charge you to access it just because!'"

For anyone who's not sure how this works, here's a quick primer (source: I work in game development):

When you make a big, open-world style game like Destiny, there's a lot of stuff that goes into what is essentially pre-visualization.

This game seems like a perfectly passable, fun game with some neat ideas that Marketing has decided Needs To Be The Second Coming™ and so it is relentlessly hyped by its publisher, and then we get some vaguely confused-seeming journalists essentially going "Well, I mean it's a perfectly good game, buuuuuut...."

Reminds

...Wow.

Whatever happened to the console versions, anyway? Are they still around? Do tumbleweeds blow through them? Have they had any updates at all?

So, this is weird: There's actually a Microsoft Cert Requirement (and a Sony one for that matter) that insists on "parity" between the publishing console and its competition. You can fail out of certification if your game has something missing in it that's present on other consoles.

Wow. Okay, I'm 100% behind this! Not everything has to be super Grimdark™ all the time, but you're right. This is giving off serious FFT vibes, and that game was ridiculously grim (and surprisingly gory) once you dug into it a bit. If they can pull off that kind of unusual-for-a-FF-title atmosphere, sign me up.

RIGHT!? Oh my god this confuses the living fuck out me. I'd ask for explanations but given the amount of windowlicking on any article involving this I'm pretty sure there isn't one that doesn't eventually boil down to "Girls are scary and I did not enjoy high school".

...Actually, okay you know what? Fuck it, that's

It's kinda similar to all the "We're not misogynists you stupid cunt!" tweets and all their variations sent at women critical of the whole thing.

Some of these dudes complain about misrepresentation and (quite literally) in the same sentence embody that very stereotype they're complaining about being lumped into. I

I appreciate the rationale for putting F3 above NV. It's kind of a tough call for me. I agree with the rest of the list though!

For the record, I played all the games in order when they came out. I'd keep your list and just swap F3 and NV.

Fallout 2 though. My God. The best of the bunch, and the most "authentic" Fallout

Great article. This should be required reading for devs looking to make military FPS games going forward. You make great cases for what the stage does right and contrast it very nicely against what NOT to do and then explain why. Good stuff.

Curious: Did Battlefield 4's campaign ever fix the "You drop dead of a heart

I understand this guy is twenty years old and by his own admission not the most social person ever, which, whatever, everyone's got their own personality kinks to work out and he's still young. This isn't career-ending by any means.

But dude — assuming you wind up reading this — Hi. I'm a manager in the games

Definitely. Especially for a game from 1999, all the supposedly-squicky human relationship stuff was played as no big deal whatsoever, just a facet of a given character and left at that. April wasn't "Strong Female Character!!™", she was just April Ryan, some lady going to art school in Newport. Her landlady wasn't

The Longest Journey really is something special, if anyone here is curious enough to dig it up and check it out. It's also deeply impressive how well written and developed it was for a game that's fifteen years old. It predates practically all the "modern" game writing conventions we take for granted these days. The

Naughty Dog would be an interesting spot to go to, that's true. I don't think Raymond's a writer or a director, though? From my understanding her skillset was getting all the disparate elements of game design humming in unison under one roof. It's a pretty herculean task and requires insanely good foresight and

I guess we get to speculate about where she's likely headed next, now? Hooray, I love this game!

"Sarkeesian was, in a lot of ways, the lighting of the fuse that finally exploded with Zoe Quinn. Together these women represent everything that threatens these boys - women entering their space, being sexual but not sexual with them, forcing them to examine the seedy and anti-woman power fantasies that are playing

Do you guys do what we do and take the insane comments from the internet, print them off, and hang them on the Wall o' Batshit?