malariaman21077
Malaria Man
malariaman21077
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I find this more appropriate to the situation...

WAIT! Wait wait wait wait wait.....

AH! Good Ole' Criterion and knowing how to convey a proper sense of speed.

That sounds like a tremendous liability on the reseller. For a digital product, there's no finite way to control how that license/key is protected after it's intial sale, let alone managed.

When did BF3 add 'Big Head' Mode?

FULLY ARTICLUATED FINGERS?! AH! I must have now! Do you guys even know how hard it is to find that on ANY MODEL?! OH MY GAWD! SO HARD!

It's not just a games industry standard, it's a global design standard. Creating a combination of symbols, colors and patterned placement makes it easier for the mind to comprehend and evaluate function and form.

Where did the name 'Ouya' originate, and why was it chosen as the brand name?

Statistically speaking, there is approximately 30 Million Lego pieces for every human on this Earth...

SEE! 'THIS' is what Ninja Gaiden 3 should have been! Ridiculous fun action and stripping mini-games!

Yeah, but without the hard polygon edges...

Let's see....

No, your off a little. When raytrace tries to create cel shaded item, hard edges of the polygonal mesh in the process become solid outlines. Rather than the smoothing like ray normally does through anti-aliasing, the light is told to be 100% off on the edges so there's no disipation in the edges; thus hard edges...

Not exactly. While raytracing can do it, it's not as smooth or geometrically sound as it is with normal shading as it tends to create hard polygon outlines.

Exactly my thoughts. Working with these programs, as awesome as raytracing can be, the time consuming rendering and chug on systems is really a turn off, and with other options available, why would I want to be shoehorned into one direction with an alreay limited program?

I'm alright with her, though she is missing the most essential part of any mechanic/mill worker/crane operator/junkyard owner/independant laboring woman's apparel...

But this tech isn't the future; if anything it's the present. What we don't need is this tech be pushed farther to do more graphically intense things; what we need is it being optomized to do its current job more efficiently. When that gets done, this'll just fall in place, graphics cards or not.

Raytracing is RIDICULOUSLSY taxing on average computers. Rendering that in real time is even more bogus. You can see it evidently with how delayed the movement is when the objects are being pulled.

I better be able to play as someone else beside 'Boney-Ass' skinny people...

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I've had my 2 360 consoles ever since my first one red ringed back in '08, and the second one's drive stopped reading. I primarily use the one in my room for gaming, and the other for company in the frontroom with them being able to swap HDD so we can play some party games with DLC installed on just one.