macklemoreorless
Mackleless
macklemoreorless

They didn’t really. They just stopped you doing it through the regular store. The old dev mode method still works fine, and is frankly the best and safest way to do emulation on that console. Especially if emulation is your prime focus for it.

Unless you exclusively are into 3rd person action adventure games, its really not. I say that as someone who is super into those games and is a huge fan of the Sony exclusives. At this point in the generation Microsoft has released I think only one less new game than Sony. They just have a much more varied pool of

Because a PC capable of playing games at the same resolution is crazy expensive in most of the world. Very few countries can get any PC parts at retail price.

So the loss isn’t exclusive to the S like you made out? In fact the quote from Phil that the article you linked doesn’t include is that they lose between 100-200 dollars per console sold which seems to indicate the two console skews have very different losses attached to them.

They have always only ever shared occasional milestones.

The yearly cost at full price is still at the point that if I get more than two new games I enjoy off Game pass in a year then I will make a savings using Game Pass. Currently I’m finishing 20-30 games a year, so safe to say even if I slowed right down like I plan to the rest of the year, even getting ten games worth

They’ve never been a good hardware company and always seem to struggle. Only by sheer force of capital assets do they get anywhere.

I’ll remind people that despite the doom and gloom of these headlines even the much maligned Xbox One still sold over 50 million consoles. And while I understand that isn’t the absolutely behemoth numbers of the PS4, that is so far from failure. It’s so far from anything you could remotely term “struggle”.

These kind

For me personally the entire drug trip trope that has become a staple of literally every Ubisoft game is so tired by now. They really need a new artiface for explaining how we get to more surreal level design. Or maybe they just need to let the designers that enjoy that make a whole surrealist videogame as a

The amount is likely tied to potential lost sales for Nintendo through people using the technology they bought from him.

And just a weird bit of additional information. Most student loans also can’t be discharged through bankruptcy.

To be fair, Nintendo do not allow eSports with their games either, unless they specifically license it. So at least they are consistent in that logic.

Crystal Dynamics explained how this whole deal went down in an interview. The deal was initiated on their end, IIRC they said their publisher broached it (which was Square). You can kind of tell in the interview that they as devs were not stoked about it, and I think they would not have done it if the decision wasn’t

This is the most reasonable approach to take these days I think.

Literally I wrote “I say this in the most polite way possible”, if you read any anger in my reply, that is what you brought to the table. You took a post not directed at you way too personally and as such almost nothing in your reply relates to what I said directly except that it is vaguely on the same topic. Take a

I say this in the most polite way possible, this is still the absolute worst corporate apologist nonsense argument in favour of the price increase. The reason gaming is as mamothly popular as it is today is due to how accessible the price point had become. That $60 price freeze meant that every year gaming became more

and the Dead Space remake is 20 percent off ($56)

I think this is ultimately it. And as much as we say “these things keep happening” they don’t happen to every game all the time. So it must make some deterence. And not just deterence but make sure the companies involved are stricter about their security measures.

I wouldn’t actually mind the price of them for the convenience, but the main reason why I don’t like them is that most I have looked at (official or otherwise) just cannot compare with the per charge battery life of AAs. My current batch all put 4000MaH into my controllers. I’ve had even bigger capacity before.