Matt Sayer
macka1080
2/9/17
9:13 PM
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Saw Detention during my research, but I was focusing on mainland China, since the development scene is very different there. Looks great, though!

2/9/17
9:08 PM
1

Links are in the article, too, but here you go! (Soulslayer and Detective Di are still in development, though) Read more

9/28/16
6:38 AM
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Bummer, although that sounds like the state of Rust from what I’ve heard from other people. The very nature of the game paves the way for malicious behaviour, and an inability to separate in-game nastiness from real life seems to be the main issue. Sucks though. Read more

9/25/16
5:58 AM
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Awesome to hear you’re having fun with Rust; that is one game I enjoy from a safe distance. The stories are often fascinating - like yours! - but it’s all too chaotic for me to get into. I love the random character mechanic, though, especially how the developer/s responded when people complained. Read more

9/23/16
2:01 AM
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Yeah, I’d be happy for my PC to be decked out in turquoise and fluoro yellow if it still performed well! Read more

9/21/16
2:39 AM
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I’ve got the same i7 970 (stock clocks - maybe I should look at overclocking it?) running 16GB of RAM, but just a 970 GTX for the moment. Similarly standard fare everywhere else, though my case is nowhere near as striking as yours! Read more

9/20/16
5:16 AM
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Luverly! That 980Ti is a beast, even in light of the new cards. Lovin’ those green LEDs, too. Read more

9/18/16
3:25 AM
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Given your consistently gorgeous screenshots, Datacide, might I ask what kind of rig you’re running? Just curious; I’m a sucker for talking hardware.

9/8/16
5:19 AM
1

I’m with you on being more aware of changing gaming tastes as I get older; despite my free time dropping, I like taking more time with games these days - provided they warrant it. When I recently played Grim Fandango and Day of the Tentacle Remastered, I could tell I would have put it down from impatience at a younger Read more

9/5/16
5:57 AM
1

This might be just because I’m not particularly good, but Dying Light is pretty tough, too. If you want to fight, you have to be methodical about it, and the degradation of weapons adds more pressure to the mix. Might appeal to your harder edge!

9/4/16
3:04 AM
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Welcome back! Great to hear you and your family had a blast on holiday, and kudos on braving those coasters; I’m not great with heights or the breakneck speeds of that kind of stuff. Read more

9/1/16
6:53 AM
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All the Souls talk has me thinking of a game where you play a trident-toting dolphīn plundering the sea floor for sunken treasures. The extra dimension of movement would be an interesting twist to the standard Souls combat.

8/14/16
4:57 AM
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Ubisoft games have always been pretty good about HUD customisation for the purposes of immersion and difficulty. I envy your ability to handle such a pure experience! I’ve dabbled with HUDless gaming, but typically stick to the default out of laziness. The Witcher 3, though, was amazing with minimal overlay.

8/11/16
12:20 AM
1

I can totally relate to the irrational dismissal of games you couldn’t play, back in the day. It was the fuel that kept the console wars alive, feeling that anything you couldn’t play must be something you shouldn’t play, for whatever reason your mind conjured at the time. I didn’t have this with Half-Life so much Read more

8/6/16
6:42 AM
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I’m looking forward to giving Inside a go at some stage; shorter games are always more appealing to me these days, given how little free time I seem to have. On that topic, I haven’t played much lately. I’ve put a few good hours into Enter the Gungeon, which is a marvelous rogue-like - perhaps the best I’ve played Read more

8/6/16
6:00 AM
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Ah! I was considering dropping down that pit, but hadn’t tried yet. Thanks for the tips!

8/6/16
12:08 AM
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I picked Gungeon up recently, and it’s had me hooked like no other rogue-like since Rogue Legacy. I’ve poured countless hours into it already, and despite slow progress, I’m still having a blast. Stupid question, though: I’ve gotten to about floor 5, but the elevator dude still says I’ve got to go manually. Am I just Read more

8/5/16
1:08 AM
1

Great piece, Adam! I share your preference for developers that step out of their comfort zones - even when the result comes with its fair share of jank. Innovation doesn’t come from iteration, and new ideas aren’t birthed fully formed. The commercial success of the industry comes at the cost of large-scale Read more