Wow, missing the point.
Wow, missing the point.
Let me clarify then, there are too many developers expecting to get paid from making their games. I’m all for art, I’m an artist myself, but the fact is just because you create something doesn’t mean you are owed anything for it if it doesn’t sell. This article dealt directly with developer complaining about the steam…
I honestly don’t know what indie devs can do these days. There are just too many games. I own thousands and thousands of games both physical and digital, and honestly I don’t even look for new games all that often, I’m never at a shortage of something to play. I check my Humblebundle monthly and have my eye on certain…
This game really is a lot of fun and it was the first time in the series that a game with class changing also had unique stories and backgrounds for the four party members. It basically took the versatility from 3 and engaging story from 4 to make what I find to be the best swords and sorcery entry of the Gooch days…
I think a good way to frame it is that BotW is one of the few open world games out there that’s more interested in the journey than the end-point. And to that effect, I absolutely get why that has resulted in a population of people who balked at the weapon-breaking mechanics, the subdued plot, and the general lack of…
Conversely, I likely won’t replay any other Zelda but this one again.
It felt just like how it felt to 6 year old me playing the original on my NES back in the 80s, just with a graphical update.
No other Zelda has ever felt that way. I love this game for doing that.
honestly you end up getting so many weapons that I was annoyed my weapons weren’t breaking fast enough
A manual shouldn’t be an “extra”.
I played a lot of the way through the fan translation of Trials of Mana back in the day, and I always assumed that the ugly menus and interface must have been a product of that translation. Sacrifices made, you know? Now we have the official version and it turns out that the game just has really ugly menus and…
From all reports of what this game is, it sounds very much like an unintentional throwback to the era of Bad Movie games from the 2000s.
I also get the impression that the licensing stuff behind the scenes for this game has been a huge headache for Crystal Dynamics, probably with a lot of back and forth between…
The character designs are borderlining on Liefeldian.
Holy crap.
A PROPER SEIKEN DENSETSU 3 RELEASE
“I think even Justin Roiland realized that the dialog was getting a bit ridiculous because he breaks character during several long sequences and starts chuckling in his own voice before going back into character.”
It seems pretty funny to me. I dunno, maybe your IQ just isn’t high enough to really understand it.
True story: My old man rips the chicken skin off whenever we eat out at a fast food joint. He doesn’t eat it.
It seems Blizzard feels some players have incorrect memories of how WoW used to work