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That’s why I add games to my wishlist. It’s easier to look at a list I’ve created than scan through a hodge podge of sales.

Well no, the functionality is the same. It’s the implementation and the functionality’s purpose that’s different.

Good news, JRPG fans: Dragon Quest Heroes comes to Steam on December 3, while Final Fantasy XIII: Lightning Returns hits December 10. Who knew the PC would become such a popular destination for Japanese companies? More, please!

Joke reviews are bad as is, but sites like kotaku spotlighting them isn’t helping that issue.

You wish.

Through their parents, who can then handily follow up this little dialogue with the talk about the value of a dollar and why a kid doesn’t need to be investing their allowance into virtual badges.

I love that they try to reason with you. And maybe lay a slight guilt trip on you while they’re at it.

No, you’re not both people. The “you” in that sentence is your conscience, which is tied to your body. Your point of view is you.

Meh, it’s obvious that if you’re the conscious person initiating the copy, nothing happens to you. You’re just being “read.” Your consciousness is always locked to your current form/container. The game developers just force a perspective change from 2.0 to 3.0 the first time so that the game doesn’t just end with you

Though to be fair, I’d say that 90% of art projects also want to make money.

Quite a few games have opening messages like that, though not enough.

Isn’t that like entirely what it is? And honestly I don’t have a problem with that

Hell, the 360 version of Black Ops 3 kind of looks worse than Black Ops 2.

That’s what photo editing applications are for... Hell, there used to be these things called papers and pencils. You could do some crazy stuff with them.

When they made the “Souls” reference, that’s exatly what I thought :).

Amazing chest ahead!

Visibility. For example, I had never heard of Scuf until just now. The people that are excited about said Scuf controllers are not the same people who are complaining about this.

Part of the fundamental issue involved is how we as a culture frame video games: they’re for fun. It’s an underlying assumption on the part of journalists and many gamers. If you’re playing a game, it needs to feel fun and provoke a sense of enjoyment in you.

The problem with that line of thinking is how it limits