luvbunny2340
firefox2010
luvbunny2340

So I think, I do agree that they should add “easier mode” for Sekiro, and it would not hurt the game at all, I think it will give different type of experience to most players. Call it “Story Mode”, where the boss battle is slowed down by 20% and you get a bit more of bonus health + defense + attack, so you may die

At its current state, the game already let you the player do a few customization and slightly toned down the difficulty. They certainly could add another layer of “easier mode” that let average player last a tiny bit longer on boss battle so they can learn the mechanic better. Not saying this will give those player

I totally agree with Etrian Odyssey, though before the “difficulty” just means enemies takes longer to kill and you have to constantly backtrack and retreat. The newer version of EO games are great with the difficulty setting as well as paid quests to let you gain more XP and money.  I would not even mind if From

Basic EASY mode for Sekiro:

Oh I know that the default setting is on “kind of easy somewhat” assuming you are smart enough to read, practice with the npc, and use all the tools on your disposal to solve the boss puzzle battle and cheese as much as you can. It is not too obvious for some people, which is fine, at least the game respect you enough

“Easy Mode” is already enabled in ALL of Soulsborne games in the form of co-op - aka “Please kill stuffs for me, ok, I am just gonna hang out in the back spamming magic and try not to die here”.... That mode is simply amazing and helped a ton of average players to experience Soulsborne games, this one included. You

No one is harmed indeed, but the core gameplay of From Software games is getting better by practicing. It is the entire reason why people would even want to play this games in the first place. The co-op online is pretty much your “auto pilot - please kill everything for me while I follow you and try not to die” mode.

I think people are just worried that “easy mode” would turn the game into Mario battle where you land 3 hits and the boss is dead. I still think “easier mode” could help, but keeping the core essence of “deflect, attack, jump, counter” intact. Essentially making newbies and casual players last a bit longer on boss

I do agree that “an easier mode” is not going to alter the core of the gameplay and let more people able to play and enjoy it. The summon ability was a godsend on other Soulsborne games and let average player have a chance at getting to the finish line - as well as making expert players feel good to be able to help

Not being able to summon NPC to assist you or summon other player to help you on those boss fight really took out the “Easy Mode” from Sekiro. Sure there are many little things you can use to ease the pain, but the single player aspect of the game will force you to git gud on your own. And if you are having problem

Every bosses here is reminding me to GIT GUD on my reflexes or turn the game off and chill LOL!

Yeah, the review should stress the exploration part which is a huge big deal. I only beat ONE boss, and already able to get 5 gourds and one key poison weapon which could be helpful for another boss - simply by exploring and finding out “grinding” spot. Most people would beat the second boss with 3 gourds and maybe

Plus, you can also resurrect yourself, run in the corner, and use the idol to run away and come back another day, without loosing ANY progress. This part, and the button remapping is a HUGE game changer.

Refinement is a good thing. Sekiro ask you to focus on what matters. It still loaded with a good deal of customization and additional perks you must choose to make the battle easier. From what I seen on Twitch, people rarely use ANY of the tools at their disposal and hoping the whack - whack - dodge will solve all of

I had 999 emblems because I was grinding so much points :) The earlier points is very easy to grind. And if you explore each area and farm stuffs, plus “playing as ninja” and sneak around, the normal enemies are very easy - gives you Tenchu vibes all around.

I don’t get this statement, the game gives you ALL the tools to counter the bosses. It’s all there with a few leg works and grinding. It is way EASIER than Bloodborne for newcomers due to fully realized tutorial mode with NPC to train your reflexes, the ability to remap the buttons, and it lets you fully explore the

If you are somewhat new to Soulsborne, I would suggest to get DMC5. It would be much better game if you want to feel “awesome and god like” and become a bad ass killing machine. Sekiro is not a game that makes you feel invincible from the get go.

What is so radical about it though? Everything is pretty much Soulsborne, with a ninja twist. They took Bloodborne, which already ditch armor stats, and refine it even further in Sekiro, to let you focus on a few things (which makes it easier), and custom mix and match on “problem solving” abilities. It is still

Sekiro is “much much easier” than Bloodborne - at least when it comes to get you familiarize with the game. There are so many explanation, and you can read what every single thing does. There is npc that let’s you practice tutorial, step by step, until you really get it. You can also CHANGE all the buttons layout to

They probably would lower the original Switch to $250, the mini for $200, and the Pro Switch for $300 or $350. Having a machine at the sweet spot of $200 will ensure it will sell a lot during Christmas, and with the original being $250 - it becomes a much enticing for those who don’t want to spend another $100.