ludovicmercier
Ludovic Mercier
ludovicmercier

I’m preparing myself for.... nothing, myself.

Honestly I’m mostly setting myself to be content they have worked through the difficulties of hosting a Direct in the middle of the pandemic’s difficulties in the first place.

Any other surprise is just gravy as it is. Like... even potential “anniversaries” release could

Honestly 2020 just maimed my expectations so badly I’m just glad there’s a Direct and I’m building NO expectations of anything major being announced until it’s actually finished ^^;

Like... for now I try to see this more from the angle of “Cool, I’m glad they finally overcome the difficulties of filming a Direct in the

Personally I’m hoping for good stuff but also not building any expectation. 2020 is still barely behind us. If anything the fact we’re only getting a Direct now might have more to do with how badly COVID and 2020's realities proved to be a challenge for scheduling and hosting these things more than major announcements

Technically Zelda’s anniversary starts THIS month but.... honestly, 2020 was 2020 and as a result I’d rather come into that Direct with expectations low.

If anything the fact we’re NOW getting a Direct is probably more a proof of how badly COVID’s realities had upsets the realities of scheduling and hosting a Direct

Honestly I’m kind of the opposite. I always saw the lack of Direct as consequences of COVID so I’m coming into tomorrow with very little expectation since the return of a Direct for me is basically “Oh, looks like they finally got through the COVID difficulties for hosting those”.

i.e. not neccessarily “a grand return”

I still come back to Odyssey’s post-game myself because of the humoungous amount of moons to find but....

... honestly this. The story proper -definitely- was an exercise in brevity. Which in a odd way has actually made me enjoy RE-playing the story since it’s so short yet good that it’s actually definitely

To a degree I think the main “flaw” of Starbound is that it tried to be too much at once but without connecting any of it in a meaningful way.

It has a story, it has exploration of many planets, it has NPC villages... it lets you BUILD NPC villages(which could even technically include one on your own ship), recruit a

Well, just on this go they’re getting Shin Megami Tensei 2 for one.

Though that one making it west feels.... unlikely, considering that it never got translated.

Or that the final boss is basically, well, God. 

I might be reading wrong but it seemed to criticize performances on the original as well so this could be “You’d have hoped they’d have fixed performance this time around!” which... everyone has their own standards on that regard but I find this a bit odd because I’d never noticed performances issues with the

Also amusingly enough it was more likely for you to have played those PS1 games on a CRT tv and it’s kind of amusing how early 3D probably did kind of look better on those platforms in the same fashion a lot of CRT-era pixel art can’t get the same feel in this era of HD flatscreens because they can’t reproduce the

Ironically, I’m on the end where I’m really tiring of stuff like re: “retro” SNES-styled pixels graphis yet ironically games that just ups their pixel count to, say, the stuff like the “pixels” 2D art of say... the PS1, and I actually start really liking what’s possible there.

Or stuff like the PS1 era 2d-mixed-with-3D

This said having seen Tales from Earthsea if I had a criticism of his work is that though he, more or less, can recreates the *visuals* of a Ghibli film with very decent fidelity.... he however seem to struggle a lot with the *characters* ‘s personafications. Like specifications the likes of motivation of both

Personally I’m worried for something like Warframe’s Kuva lich system, especially since it was set to eventually cover the corpus faction as well at some point.

Granted it doesn’t really have the “hierarchy” aspect of the Nemesis system(i.e.: there is only one kuva lich at a time, none hierarchy of them to meddle

This actually worries me for game who -already- have similar systems specifically relating to “enemies you can turn into allies” such as Warframe’s Kuva Lich system which was planned to be expanded to cover not just grineers but also the corpus faction :/

Honestly that’s kinda why I have a hard time with rumors of a Switch Pro. The only way this could work would be if that “pro” was ultimately really low-key rather than ground breaking.
Like, better loading time and/or slightly better FPSes with some more demanding games(but ones still playable on regular Switch)? Sure.

Honestly, playing it on Switch these days I feel that a lot. Like I love a lot about the world, the animations, the cities and characters and even aspect of the stories/quests(like how one of the most common tasks you’re setting up to is not even fighting baddies but helping fix the broken hearts of people is, on a

To be honest on one hand it’s worrying but on the other hand it’s almost a trope among artists to go “I wouldn’t be able to word what makes my style what it is, really, I just draw it and...???”

Honestly if you liked more traditional Mario games(pre-64) but also specifically enjoyed Galaxy(which was “3d” in a sence that seem outwardly like 64 but in truth is closer to a 3D version of traditional Marios IMO), I believe 3D World might be among your favorites.

Basically, 3D World is in many ways as “traditional”

Tbh the fact Smash was this relatively wholesome game is also why I've always been leery of it getting a competitive scene in the first place,  while the scandals themselves are why I have a hard time taking FreeMelee seriously. 

Honestly this is why, of all the backlash to things Nintendo did,  the whole FreeMelee thing is one I have a hard time a hard time taking seriously.